The Faceless Hero: Difference between revisions
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The Faceless Hero was born in 1918 after his mother was involved in an accident during an experimental mutagenic chemical weapon test. This experimental weapon was destroyed shortly after by a hero(/villian) from the Austro-Hungarian Empire (The Duke of Destiny, presumed deceased...). He was born with his extraordinary abilities, which let him control how malleable his body was. | {{infobox dc universe}} | ||
The Faceless Hero was born in 1918 after his mother was involved in an accident during an experimental mutagenic chemical weapon test. This experimental weapon was destroyed shortly after by a hero(/villian) from the Austro-Hungarian Empire (The Duke of Destiny, presumed deceased...). He was born with his extraordinary abilities, which let him control how malleable his body was. /*More to come*/ | |||
== Abilities == | == Abilities == | ||
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|- | |- | ||
|} | |} | ||
== Defenses == | |||
{|width="800" | |||
|-style="text-align: center;" | |||
|'''Dodge''' | |||
|'''Parry''' | |||
|'''Fortitude''' | |||
|'''Toughness''' | |||
|'''Will''' | |||
|-style="font-size: 36px; text-align: center; height: 36px;" | |||
|11(+1) | |||
|11(+8) | |||
|7(+2) | |||
|5 | |||
|8(+6) | |||
|- | |||
|} | |||
== Skills == | |||
'''Acrobatics''' (Agl) 11 (+1) | |||
'''Deception''' (Pre) 10 (+2) | |||
'''Expertise (Medicine)''' 6 (+3) | |||
'''Investigation''' 8 (+5) | |||
'''Intimidation''' 10 (+2) | |||
'''Perception''' 6 (+4) | |||
'''Persuasions''' 10 (+2) | |||
'''Stealth''' 11 (+1) | |||
'''Close Combat : Unarmed Strike''' 10 (+7) | |||
'''Close Combat : Grabs''' 11 (+7) | |||
== Advantages == | |||
'''Grabbing Finesse''' - Use Dexterity instead of strength for grabbing | |||
'''Fast Grab''' - When I hit with an unarmed attack I may make a grab as a free action. | |||
'''Improved Grab''' - May make and sustain a grab with only one arm, not vulnerable while grabbing | |||
'''Improved Hold''' - Opponents take a -5 penalty to escape a grab | |||
'''Improved Trip''' - No penalty to attack check to trip an opponent, and they do not get an opportunity to trip me, and I choose the skill used to defend against my trip | |||
'''Choke Hold''' - if I successfully grab, and restrain an opponent can apply a chokehold causing my opponent to suffocate for as long as I continue to restrain the target. | |||
'''Benefit: Alternate Identities''' (2) - I have 2 additional identities set up with paperwork. | |||
== Powers == | |||
'''Insubstantial 1 - liquid''' - Can become malleable enough to pass through tiny openings, and cushion the fall of a person or object.(5pts) | |||
'''Immunity 1 - Aging''' - Immune to the effects of aging...(1pts) | |||
'''Morph 3 - Humanoid''' - I can alter my appearance to that of another humanoid granting a +20 to deception checks to disguise myself as the form I have assumed.(15pts) | |||
'''Elongation 1''' - can stretch a limb up to 15 feet away, I can make a "close" attack at that reach, if I use this to attack things I cannot see they have concealment, additionally I get a +1 to grab checks. (1pts) | |||
[[Category: DC Universe]] | |||
[[Category: Player Characters]] | |||
[[Category: Ben's Characters]] |
Latest revision as of 02:59, 21 May 2015
Superheroes: DC Universe | |
---|---|
GM | |
Erik | |
Game Status | |
In Planning | |
Characters | |
Bastis (Karen) The Engineer (Mark) The Faceless Hero (Ben) Lady Luck (Lisa) Wiretap (Adam) |
The Faceless Hero was born in 1918 after his mother was involved in an accident during an experimental mutagenic chemical weapon test. This experimental weapon was destroyed shortly after by a hero(/villian) from the Austro-Hungarian Empire (The Duke of Destiny, presumed deceased...). He was born with his extraordinary abilities, which let him control how malleable his body was. /*More to come*/
Abilities
Strength | Agility | Fighting | Awareness |
2 | 10 | 3 | 2 |
Stamina | Dexterity | Intelligence | Presence |
5 | 10 | 3 | 8 |
Defenses
Dodge | Parry | Fortitude | Toughness | Will |
11(+1) | 11(+8) | 7(+2) | 5 | 8(+6) |
Skills
Acrobatics (Agl) 11 (+1)
Deception (Pre) 10 (+2)
Expertise (Medicine) 6 (+3)
Investigation 8 (+5)
Intimidation 10 (+2)
Perception 6 (+4)
Persuasions 10 (+2)
Stealth 11 (+1)
Close Combat : Unarmed Strike 10 (+7)
Close Combat : Grabs 11 (+7)
Advantages
Grabbing Finesse - Use Dexterity instead of strength for grabbing
Fast Grab - When I hit with an unarmed attack I may make a grab as a free action.
Improved Grab - May make and sustain a grab with only one arm, not vulnerable while grabbing
Improved Hold - Opponents take a -5 penalty to escape a grab
Improved Trip - No penalty to attack check to trip an opponent, and they do not get an opportunity to trip me, and I choose the skill used to defend against my trip
Choke Hold - if I successfully grab, and restrain an opponent can apply a chokehold causing my opponent to suffocate for as long as I continue to restrain the target.
Benefit: Alternate Identities (2) - I have 2 additional identities set up with paperwork.
Powers
Insubstantial 1 - liquid - Can become malleable enough to pass through tiny openings, and cushion the fall of a person or object.(5pts)
Immunity 1 - Aging - Immune to the effects of aging...(1pts)
Morph 3 - Humanoid - I can alter my appearance to that of another humanoid granting a +20 to deception checks to disguise myself as the form I have assumed.(15pts)
Elongation 1 - can stretch a limb up to 15 feet away, I can make a "close" attack at that reach, if I use this to attack things I cannot see they have concealment, additionally I get a +1 to grab checks. (1pts)