Tetra-chan: Difference between revisions

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===Background Points===
===Background Points===
*(Origin) Synth: Manufactured by -
*(Origin) Synth: Manufactured by ''AKS Co., Ltd.'' Synth Entertainment Devision
*(Employment) Entertainer/Dancer (2 terms, no injury)
*(Employment) Entertainer/Dancer (2 terms, no injury)
*(Vice) "I love music and am always listening to something or attending a concert."
*(Vice) "I love music and am always listening to something or attending a concert."


====Character Abilities====
====Character Abilities====
'''Bioenhanced''' - You have advantage on checks made to avoid disease.
'''Bioenhanced''' - You have advantage on checks made to avoid disease.



Revision as of 23:10, 19 September 2020

Carbon 2185: Neo-Cyber Blues
Carbon2185 square.jpg
GM
Erik
Status
Campaign Abandoned
Characters
Brick (Karen)
Galen-5824 (Mark)
George Donovan (Tim)
Lachesis (Ben)
Simone Yang (Adam)
Tetra-chan (Jason)
Zaahira Idrissi (Lisa)
The Game
Character Level: 3
Adventure Log

‘’Work in Progress’’

Tetra2.png

History

Character Statistics

Basic Statistics

Passive Skills:
Sense Motive: 12
Perception: 12

Reputation
Street: 3
Corporate: 0

Speed: 30 feet
Maximum Hit Points: 13
Armor Class: 16
Damage Reduction: 0

Attributes

Strength 12 (+1)   Dexterity 16 (+3)   Constitution 16 (+3)
Intelligence 10 (+0)   Technology 9 (-1)   People 14 (+2)

Proficiency

Proficiency bonus: +2

Saves

  • Fortitude

Weapons & Armor

  • All

Skills

  • Persuasion (Adv.)
  • Acrobatics
  • Perception
  • Performance
  • Presence

Languages

  • English
  • Japanese
  • Korean

Background Points

  • (Origin) Synth: Manufactured by AKS Co., Ltd. Synth Entertainment Devision
  • (Employment) Entertainer/Dancer (2 terms, no injury)
  • (Vice) "I love music and am always listening to something or attending a concert."

Character Abilities

Bioenhanced - You have advantage on checks made to avoid disease.

Recharge - Instead of regular sleep, your enhancements allow you to sleep for just four hours a day and still gain the benefits of an eight-hour rest.

Composite Weaving - You a natural armor of 13 + your Dexterity modifier. Even when wearing armor your AC cannot be any lower than that of your natural armor.

Dueling - When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Second Wind - On your turn, you can use a bonus action to regain hit points equal to 1d10 + your enforcer level. Once you use this feature, you must finish a short rest or long rest before you can use it again.

Improved Critical - Your weapon attacks score a critical hit on a roll of 19 or 20.

Augmentations

Blood Toxicity Level: 1
Blood Toxicity LImits: 4/8
Neurolink: The neurolink revolutionized the world. The ability to download and upload data straight to your brain via a port on your skull changed everything. <Tier 0>

Basic HUD: The enhanced HUD offers an ad-free, more sophisticated display with a sleeker design. This model provides the ability to link with any of your biolinked weapons to display your current ammo count, as well as your own vital signs. <Tier 0>

Equipment

Encumbrance: 70lb (Light, -10); 140lb (Heavy, -20); 210lb (Maximum)
Carried: 0lb on person, +0 Personal, +0 Pack. )

Martial

  • Monoedged Katana {20K₩, 1 lb} [1d8 Pierce, Finesse, Ignores Resistance]
  • 40,000K₩

Gear

Living

  • Basic Clothes

Lifestyle

Year 2185, Cyberpunk, New York City, Modest

Expense Jan Feb Mar April May June July Aug Sep Oct Nov Dec
Upkeep (9k)
Lifestyle (15K)
Taxes (6K) X X