Simone Yang (Carbon): Difference between revisions

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‘’Work in Progress’’
‘’Work in Progress’’
[[File:Simone Yang 1.jpg|left|250px]]
[[File:Simone Yang 1.jpg|left|250px]]
'''Simone "Sy" Yang''' is a hard-up but well-meaning level 1 punk and scoundrel.  
'''Simone "Sy" Yang''' is a hard-up but well-meaning level 3 punk and scoundrel.  


==History==
==History==
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===Known Connections===
===Known Connections===
* '''Josh Yang''': Simone's brother. Owner, operator, and chief at a hole-in-the-wall rice-bowl restaurant.
* '''Galen-5824''': A synth doctor who I used to run black market medical supplied to. His contract was recently not renewed.
* '''Galen-5824''': A synth doctor who I used to run black market medical supplied to. His contract was recently not renewed.
* '''Brick''': An enforcer who ran the same streets I used to run before I went independent. Feel some affection towards the young blood.
* '''Brick''': An enforcer who ran the same streets I used to run before I went independent. Feel some affection towards the young blood.
* '''Lachesis''': Used to work pass-off jobs with her team. Thankfully I wasn't around when the takedown happened.
* '''Lachesis''': Used to work pass-off jobs with her team. Thankfully I wasn't around when the takedown happened.
* '''Replay''': (Enrico Montebon) An old fence and fixer. Used to hire me to both run and retrieve.  
* '''Replay''': (Enrico Montebon) An old fence and fixer. Used to hire me to both run and retrieve.


==Character Statistics==
==Character Statistics==
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Speed: 40 feet<br />
Speed: 40 feet<br />
Maximum Hit Points: 10<br />
Maximum Hit Points: 10<br />
Armor Class: 15 <br />
Armor Class: 17 <br />
Damage Reduction: 2/bl
Damage Reduction: 2/bl
|}
|}
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* Helmets
* Helmets
|
|
''Skills''
* Acrobatics (x2)
* Acrobatics (x2)
* Athletics (x2)
* Athletics (x2)
* Inititative
* Navigation
* Navigation
* Perception
* Perception
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[[File:Simone Yang 3.jpg|right|250px]]'''Cunning Action''' - Starting at 1st level, your quick thinking and agility allow you to move and act quickly. You can take a Bonus Action on each of your turns in Combat. This action can only be used to take the Dash, Disengage, or Hide action.
[[File:Simone Yang 3.jpg|right|250px]]'''Cunning Action''' - Starting at 1st level, your quick thinking and agility allow you to move and act quickly. You can take a Bonus Action on each of your turns in Combat. This action can only be used to take the Dash, Disengage, or Hide action.


'''Sneak Attack''' - Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have ''Advantage'' on the attack roll. The attack must use a ''finesse'' or a ranged weapon. You don’t need ''Advantage'' on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have ''Disadvantage'' on the attack roll.
'''Sneak Attack''' - Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have ''Advantage'' on the attack roll. The attack must use a ''finesse'' or a ranged weapon. You don’t need ''Advantage'' on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have ''Disadvantage'' on the attack roll.


'''Expertese''' - Choose two of your skill proficiencies or one of your skill proficiencies and one of your tools proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. (Athletics, Acrobatics)
'''Expertese''' - Choose two of your skill proficiencies or one of your skill proficiencies and one of your tools proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. (Athletics, Acrobatics)
'''Shoot First''' - Proficiency in Initiative
'''Run and Gun''' - If you move at least 10 feet in any direction during your turn, you gain a +1 bonus to damage rolls until the start of your next turn.


====Augmentations====
====Augmentations====
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'''Neurolink''': The neurolink revolutionized the world. The ability to download and upload data straight to your brain via a port on your skull changed everything. <Tier 0>
'''Neurolink''': The neurolink revolutionized the world. The ability to download and upload data straight to your brain via a port on your skull changed everything. <Tier 0>


'''Basic HUD''': The enhanced HUD offers an ad-free, more sophisticated display with a sleeker design. This model provides the ability to link with any of your biolinked weapons to display your current ammo count, as well as your own vital signs. <Tier 0>
'''Enhanced HUD''': The enhanced HUD offers an ad-free, more sophisticated display with a sleeker design. This model provides the ability to link with any of your biolinked weapons to display your current ammo count, as well as your own vital signs. <Tier 0>


'''Jager Legs''': Your legs have been replaced with the Jager Legs offered by Regierung Kybernetik. Your movement speed, high jump distance, and long jump distance all increase by 5ft. <Tier 1>
'''Jager Legs''': Your legs have been replaced with the Jager Legs offered by Regierung Kybernetik. Your movement speed, high jump distance, and long jump distance all increase by 5ft. <Tier 1>
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*21st Pistol {80k&#8361;, 3lb} [2d4 Pierce, 40/100]
*21st Pistol {80k&#8361;, 3lb} [2d4 Pierce, 40/100]
** 9mm Ammunition, Standard (49)
** 9mm Ammunition, Standard (49)
*Korp Jacket {15K&#8361;, 12lb} [11 AC + Dex mod, DR 2 vs Ballistic]
*Concealable Ballistic Vest {50K&#8361;, 12lb} [13 AC + Dex mod, DR 2 vs Ballistic]


====Gear====
====Gear====
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====Living====
====Living====
[[File:Simone Apt.jpeg|right|200px]]
* Clothes, Wealthy (Suit) {Parting Gift, 5lb}
* Clothes, Wealthy (Suit) {Parting Gift, 5lb}
* Clothes, Punk Standard
* Clothes, Punk Standard
* 12,900&#8361;
* Small Corprate Statue
* 216,450&#8361;


====Lifestyle====
====Lifestyle====
Year 2185, ''Cyberpunk'', New York City, Modest
Year 2185, ''Cyberpunk'',  
New York City, Modest (Small Studio in Nicer Building)
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{|border="1" cellpadding="3" cellspacing="0"  
|'''Expense'''
|'''Expense'''
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|style="background-color:#cdcdcd;"|''Upkeep'' (9k)
|style="background-color:#cdcdcd;"|''Upkeep'' (9k)
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|-
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|style="background-color:#cdcdcd;"|''Lifestyle'' (15K)
|style="background-color:#cdcdcd;"|''Lifestyle'' (15K)
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|style="background-color:#cdcdcd;"|''Taxes'' (6K)
|style="background-color:#cdcdcd;"|''Taxes'' (6K)
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Latest revision as of 23:08, 19 November 2022

Carbon 2185: Neo-Cyber Blues
Carbon2185 square.jpg
GM
Erik
Status
Campaign Abandoned
Characters
Brick (Karen)
Galen-5824 (Mark)
George Donovan (Tim)
Lachesis (Ben)
Simone Yang (Adam)
Tetra-chan (Jason)
Zaahira Idrissi (Lisa)
The Game
Character Level: 3
Adventure Log

‘’Work in Progress’’

Simone Yang 1.jpg

Simone "Sy" Yang is a hard-up but well-meaning level 3 punk and scoundrel.

History

Simone was raised on the streets of lower Manhatten,

Known Connections

  • Josh Yang: Simone's brother. Owner, operator, and chief at a hole-in-the-wall rice-bowl restaurant.
  • Galen-5824: A synth doctor who I used to run black market medical supplied to. His contract was recently not renewed.
  • Brick: An enforcer who ran the same streets I used to run before I went independent. Feel some affection towards the young blood.
  • Lachesis: Used to work pass-off jobs with her team. Thankfully I wasn't around when the takedown happened.
  • Replay: (Enrico Montebon) An old fence and fixer. Used to hire me to both run and retrieve.

Character Statistics

Basic Statistics

Passive Skills:
Sense Motive: 10
Perception: 13

Reputation
Street: 3
Corperate: 0

Speed: 40 feet
Maximum Hit Points: 10
Armor Class: 17
Damage Reduction: 2/bl

Attributes

Strength 14 (+2)   Dexterity 18 (+4)   Constitution 14 (+2)
Intelligence 12 (+1)   Technology 10 (+0)   People 10 (+0)

Proficiency

Proficiency bonus: +2

Saves

  • Reflex

Weapons & Armor

  • Melee Weapons
  • Pistols
  • Shotguns
  • SMGs
  • Light Armor
  • Helmets
  • Acrobatics (x2)
  • Athletics (x2)
  • Inititative
  • Navigation
  • Perception
  • Slight of Hand
  • Stealth
  • Streetwise

Tools

  • Lockpicks
  • Gambling Set

Languages

  • English
  • Korean
  • French
  • Japanese

Background Points

  • (Origin) Gutter Punk: The street kid molded by misspent youth.
  • (Employment) Merchant / Broker (3 terms, no injury)
  • (Vice) "I love music and am always listening to something or attending a concert."

Character Abilities

Simone Yang 3.jpg

Cunning Action - Starting at 1st level, your quick thinking and agility allow you to move and act quickly. You can take a Bonus Action on each of your turns in Combat. This action can only be used to take the Dash, Disengage, or Hide action.

Sneak Attack - Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have Advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need Advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have Disadvantage on the attack roll.

Expertese - Choose two of your skill proficiencies or one of your skill proficiencies and one of your tools proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. (Athletics, Acrobatics)

Shoot First - Proficiency in Initiative

Run and Gun - If you move at least 10 feet in any direction during your turn, you gain a +1 bonus to damage rolls until the start of your next turn.

Augmentations

Blood Toxicity Level: 1
Blood Toxicity LImits: 4/8
Neurolink: The neurolink revolutionized the world. The ability to download and upload data straight to your brain via a port on your skull changed everything. <Tier 0>

Enhanced HUD: The enhanced HUD offers an ad-free, more sophisticated display with a sleeker design. This model provides the ability to link with any of your biolinked weapons to display your current ammo count, as well as your own vital signs. <Tier 0>

Jager Legs: Your legs have been replaced with the Jager Legs offered by Regierung Kybernetik. Your movement speed, high jump distance, and long jump distance all increase by 5ft. <Tier 1>

Equipment

Simone Yang 2.jpg

Encumbrance: 70lb (Light, -10); 140lb (Heavy, -20); 210lb (Maximum)
Carried: 0lb on person, +0 Personal, +0 Pack. )

Martial

  • Knife {2K₩, 1 lb} [1d4 Pierce, Finesse, Light]
  • VibroKnife {10K₩, 1 lb} [1d6 Pierce, Finesse, Light]
  • 21st Pistol {80k₩, 3lb} [2d4 Pierce, 40/100]
    • 9mm Ammunition, Standard (49)
  • Concealable Ballistic Vest {50K₩, 12lb} [13 AC + Dex mod, DR 2 vs Ballistic]

Gear

  • Comm: Earpiece {5K₩, -lb}
  • Pocket Computer {3K₩, 0.5lb}
  • Holster, Knife {1K₩, 1lb}
  • Holster, Pistol {1k₩, 1lb}
  • Concealed Holder {10K₩, 1lb}
  • Satchel {1K₩, 3lb}
  • Lockpicks {2K₩, 2lb}
  • Headlamp {50₩, -lb}
  • Energy Drink {50₩, -lb}
  • Grappling Hook {3K₩, 5lb}
  • Rope, 50ft {1K₩, 10lb}

Living

Simone Apt.jpeg
  • Clothes, Wealthy (Suit) {Parting Gift, 5lb}
  • Clothes, Punk Standard
  • Small Corprate Statue
  • 216,450₩

Lifestyle

Year 2185, Cyberpunk, New York City, Modest (Small Studio in Nicer Building)

Expense Jan Feb Mar April May June July Aug Sep Oct Nov Dec
Upkeep (9k)
Lifestyle (15K)
Taxes (6K) X X X