SWMG 2016 Brendon's Group: Difference between revisions
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The XO wes sent home on medical leave last month, and you still havnt receved a replaceent from fleet command With the captian missing, the chain of command is lying in a pile on the floor. | The XO wes sent home on medical leave last month, and you still havnt receved a replaceent from fleet command With the captian missing, the chain of command is lying in a pile on the floor. | ||
*Base Nebulon B crew: 920 | |||
**360 Starfighter crews (3 shifts, 1 pilot, 4 maintanace personell, 24 active fighters) (Flight Commander in charge) | |||
**324 Gun Crews (3 shifts, 1 officer+3 enlisted, 27 guns) | |||
**15 Astrogation section (3 shifts, 1 officer+4 enlisted) | |||
**30 Piloting section (3 shifts, 2+8) | |||
**15 Power room maintance (3 shifts, 1+4) | |||
**15 Engine Room maintance (3 shifts, 1+4) | |||
**36 Damage Control (3 shifts, 3 teams per shift, 1+3) | |||
**15 comunication techs (3 shifts, 1+4) | |||
**15 CIC personell (3 shifts, 1+4) | |||
**75 Ground troops (Major in charge) | |||
**15 support personell (3 mess crew, 12 medical personell) | |||
**5 command crew (Captian, 1st officer, Engineering, Ensign, Ensign) | |||
*Nebulon B crew after casualties, leave, deserters, overdue for replenishment: 460 | |||
===Stormtrooper Major=== | ===Stormtrooper Major=== | ||
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*has no idea how a ship runs | *has no idea how a ship runs | ||
*Usually mans ships guns, runs boarding parties | *Usually mans ships guns, runs boarding parties | ||
*Assets: (74 armed ground personell) | |||
** X Storm Troopers | |||
** Y Imperial Gunners | |||
** Z Imperial Army | |||
** Stormtrooper sergents | |||
** Army sergents | |||
** vehicals | |||
** heavy weapons | |||
** support personel | |||
** 360 Starship Gunnery Crew (3 shifts, 27 guns, 4 crew per gun) | |||
===Tie Squadron Commander=== | ===Tie Squadron Commander=== | ||
Line 16: | Line 44: | ||
*will usually be off ship in combat | *will usually be off ship in combat | ||
Assets: | *Assets: | ||
12 tie fighters (3 spares broken down in stores) | **12 tie fighters (3 spares broken down in stores) | ||
7 tie intercepters (1 in stores, 1 being assembled to in Hanger B | **7 tie intercepters (1 in stores, 1 being assembled to in Hanger B | ||
3 Tie bombers (no spares) | **3 Tie bombers (no spares) | ||
9 Sim-trained local recruits (imperial gunner minions- Squads of 4,3 and 2) | **9 Sim-trained local recruits (imperial gunner minions- Squads of 4,3 and 2) | ||
19 Academy pilots (Pilot minions- squads of 4,4,3,3,3,2) | **19 Academy pilots (Pilot minions- squads of 4,4,3,3,3,2) | ||
5 Ace pilots (Pilot Rivals, solo) | **5 Ace pilots (Pilot Rivals, solo) | ||
48 Hanger support staff (engineer minions) | **48 Hanger support staff (engineer minions) | ||
Has been complaining that the bomber flight is understrength, but replacent hulls have been "on order" for months. Amunition stocks are fine. | *Has been complaining that the bomber flight is understrength, but replacent hulls have been "on order" for months. Amunition stocks are fine. | ||
===Engineering chief=== | ===Engineering chief=== | ||
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*No leadership skills | *No leadership skills | ||
*Ship doesnt work unless he does his job. | *Ship doesnt work unless he does his job. | ||
Assets: | |||
X Maintanance droids | |||
X Power droids | |||
X Power room techs | |||
X Drive room techs | |||
X ---- room techs | |||
===Noble Kuati Ensign=== | ===Noble Kuati Ensign=== | ||
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*Lots of social skill | *Lots of social skill | ||
*Rules are for lesser people | *Rules are for lesser people | ||
Navigation officer | |||
Assets: | |||
X Gun crews | |||
*X CIC personell | |||
*X Protocol droids | |||
*18 Astrogation section (3 shifts of 2+4) | |||
*36 Piloting section (3 shifts of 2+2+4+4) | |||
===Medical Ensign=== | ===Medical Ensign=== | ||
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*can legally relieve any officer with a medical figleaf | *can legally relieve any officer with a medical figleaf | ||
*Not much use for medicine actively aboard ship- but has lots of knowege that other groups could use. | *Not much use for medicine actively aboard ship- but has lots of knowege that other groups could use. | ||
[[Category: DunDraCon Game]] | |||
[[Category: DunDraCon Game 2016]] | |||
[[Category: Star Wars]] | |||
[[Category: Mega Game]] | |||
[[Category: Mega Game 2016]] |
Latest revision as of 01:48, 22 March 2015
DDC Mega Game 2016 | |
---|---|
Alpha GM | |
Lisa | |
Beta GMs | |
Adam, Benjamin, Brendon, Erik | |
Prologue GMs | |
Mark and Tim | |
Game Time | |
Saturday evening | |
Game Year | |
Between Episodes IV and V | |
Mechanics | |
Turning Points · Destiny Points | |
Prologue Plots | |
Rebel Plot · Inquisition Plot | |
Mega Game Plot | |
Act I Act I Summary Act II Act II Summary | |
Collaboration Notepads | |
Prologue Groups Rebel Team · Inquisition Team Mega Game Groups Adam's Group · Erik's Group Ben's Group · Brendon's Group |
Characters
The XO wes sent home on medical leave last month, and you still havnt receved a replaceent from fleet command With the captian missing, the chain of command is lying in a pile on the floor.
- Base Nebulon B crew: 920
- 360 Starfighter crews (3 shifts, 1 pilot, 4 maintanace personell, 24 active fighters) (Flight Commander in charge)
- 324 Gun Crews (3 shifts, 1 officer+3 enlisted, 27 guns)
- 15 Astrogation section (3 shifts, 1 officer+4 enlisted)
- 30 Piloting section (3 shifts, 2+8)
- 15 Power room maintance (3 shifts, 1+4)
- 15 Engine Room maintance (3 shifts, 1+4)
- 36 Damage Control (3 shifts, 3 teams per shift, 1+3)
- 15 comunication techs (3 shifts, 1+4)
- 15 CIC personell (3 shifts, 1+4)
- 75 Ground troops (Major in charge)
- 15 support personell (3 mess crew, 12 medical personell)
- 5 command crew (Captian, 1st officer, Engineering, Ensign, Ensign)
- Nebulon B crew after casualties, leave, deserters, overdue for replenishment: 460
Stormtrooper Major
- Highest ranked
- has no idea how a ship runs
- Usually mans ships guns, runs boarding parties
- Assets: (74 armed ground personell)
- X Storm Troopers
- Y Imperial Gunners
- Z Imperial Army
- Stormtrooper sergents
- Army sergents
- vehicals
- heavy weapons
- support personel
- 360 Starship Gunnery Crew (3 shifts, 27 guns, 4 crew per gun)
Tie Squadron Commander
- 2nd Highest rank
- leadership skills
- will usually be off ship in combat
- Assets:
- 12 tie fighters (3 spares broken down in stores)
- 7 tie intercepters (1 in stores, 1 being assembled to in Hanger B
- 3 Tie bombers (no spares)
- 9 Sim-trained local recruits (imperial gunner minions- Squads of 4,3 and 2)
- 19 Academy pilots (Pilot minions- squads of 4,4,3,3,3,2)
- 5 Ace pilots (Pilot Rivals, solo)
- 48 Hanger support staff (engineer minions)
- Has been complaining that the bomber flight is understrength, but replacent hulls have been "on order" for months. Amunition stocks are fine.
Engineering chief
- Alien (Duros)
- No leadership skills
- Ship doesnt work unless he does his job.
Assets: X Maintanance droids X Power droids X Power room techs X Drive room techs X ---- room techs
Noble Kuati Ensign
- Low rank
- Lots of social skill
- Rules are for lesser people
Navigation officer Assets: X Gun crews
- X CIC personell
- X Protocol droids
- 18 Astrogation section (3 shifts of 2+4)
- 36 Piloting section (3 shifts of 2+2+4+4)
Medical Ensign
- Lowest rank
- can legally relieve any officer with a medical figleaf
- Not much use for medicine actively aboard ship- but has lots of knowege that other groups could use.