SWMG 2016 Brendon's Group: Difference between revisions
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Line 16: | Line 16: | ||
*will usually be off ship in combat | *will usually be off ship in combat | ||
Assets: | *Assets: | ||
12 tie fighters (3 spares broken down in stores) | **12 tie fighters (3 spares broken down in stores) | ||
7 tie intercepters (1 in stores, 1 being assembled to in Hanger B | **7 tie intercepters (1 in stores, 1 being assembled to in Hanger B | ||
3 Tie bombers (no spares) | **3 Tie bombers (no spares) | ||
9 Sim-trained local recruits (imperial gunner minions- Squads of 4,3 and 2) | **9 Sim-trained local recruits (imperial gunner minions- Squads of 4,3 and 2) | ||
19 Academy pilots (Pilot minions- squads of 4,4,3,3,3,2) | **19 Academy pilots (Pilot minions- squads of 4,4,3,3,3,2) | ||
5 Ace pilots (Pilot Rivals, solo) | **5 Ace pilots (Pilot Rivals, solo) | ||
48 Hanger support staff (engineer minions) | **48 Hanger support staff (engineer minions) | ||
Has been complaining that the bomber flight is understrength, but replacent hulls have been "on order" for months. Amunition stocks are fine. | *Has been complaining that the bomber flight is understrength, but replacent hulls have been "on order" for months. Amunition stocks are fine. | ||
===Engineering chief=== | ===Engineering chief=== |
Revision as of 22:59, 16 March 2015
DDC Mega Game 2016 | |
---|---|
Alpha GM | |
Lisa | |
Beta GMs | |
Adam, Benjamin, Brendon, Erik | |
Prologue GMs | |
Mark and Tim | |
Game Time | |
Saturday evening | |
Game Year | |
Between Episodes IV and V | |
Mechanics | |
Turning Points · Destiny Points | |
Prologue Plots | |
Rebel Plot · Inquisition Plot | |
Mega Game Plot | |
Act I Act I Summary Act II Act II Summary | |
Collaboration Notepads | |
Prologue Groups Rebel Team · Inquisition Team Mega Game Groups Adam's Group · Erik's Group Ben's Group · Brendon's Group |
Characters
The XO wes sent home on medical leave last month, and you still havnt receved a replaceent from fleet command With the captian missing, the chain of command is lying in a pile on the floor.
Stormtrooper Major
- Highest ranked
- has no idea how a ship runs
- Usually mans ships guns, runs boarding parties
Tie Squadron Commander
- 2nd Highest rank
- leadership skills
- will usually be off ship in combat
- Assets:
- 12 tie fighters (3 spares broken down in stores)
- 7 tie intercepters (1 in stores, 1 being assembled to in Hanger B
- 3 Tie bombers (no spares)
- 9 Sim-trained local recruits (imperial gunner minions- Squads of 4,3 and 2)
- 19 Academy pilots (Pilot minions- squads of 4,4,3,3,3,2)
- 5 Ace pilots (Pilot Rivals, solo)
- 48 Hanger support staff (engineer minions)
- Has been complaining that the bomber flight is understrength, but replacent hulls have been "on order" for months. Amunition stocks are fine.
Engineering chief
- Alien (Duros)
- No leadership skills
- Ship doesnt work unless he does his job.
Noble Kuati Ensign
- Low rank
- Lots of social skill
- Rules are for lesser people
Medical Ensign
- Lowest rank
- can legally relieve any officer with a medical figleaf
- Not much use for medicine actively aboard ship- but has lots of knowege that other groups could use.