SWMG 2016 Act I

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DDC Mega Game 2016
Star-wars-logo.jpg
Alpha GM
Lisa
Beta GMs
Adam, Benjamin, Brendon, Erik
Prologue GMs
Mark and Tim
Game Time
Saturday evening
Game Year
Between Episodes IV and V
Mechanics
Turning Points · Destiny Points
Prologue Plots
Rebel Plot · Inquisition Plot
Mega Game Plot
Act I
Act I Summary
Act II
Act II Summary
Collaboration Notepads
Prologue Groups
Rebel Team · Inquisition Team
Mega Game Groups
Adam's Group · Erik's Group
Ben's Group · Brendon's Group

Act I should progress towards these goals, and introduce any special combat rules that will be used later in Act II so they aren't unfamiliar, however by the end of Act I we may have the big revelations that:

  • The rebels have called for backup and a Nebulon B (with fighters!) has just arrived in system.
  • The transfer of weapons and/or skimming is not the rebel goal, the key lies in the knowledge and history of the captain, who knows/knew what else is being done at the facility, something so horrible that he would ditch a promising young career, i.e. the secret weapon macguffin.
  • Maybe something about the Jedi.
  • etc. etc. lots of options!

And more room for info here.