SWMG 2016 Act I
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DDC Mega Game 2016 | |
---|---|
Alpha GM | |
Lisa | |
Beta GMs | |
Adam, Benjamin, Brendon, Erik | |
Prologue GMs | |
Mark and Tim | |
Game Time | |
Saturday evening | |
Game Year | |
Between Episodes IV and V | |
Mechanics | |
Turning Points · Destiny Points | |
Prologue Plots | |
Rebel Plot · Inquisition Plot | |
Mega Game Plot | |
Act I Act I Summary Act II Act II Summary | |
Collaboration Notepads | |
Prologue Groups Rebel Team · Inquisition Team Mega Game Groups Adam's Group · Erik's Group Ben's Group · Brendon's Group |
Act I should progress towards these goals, and introduce any special combat rules that will be used later in Act II so they aren't unfamiliar, however by the end of Act I we may have the big revelations that:
- The rebels have called for backup and a Nebulon B (with fighters!) has just arrived in system.
- The transfer of weapons and/or skimming is not the rebel goal, the key lies in the knowledge and history of the captain, who knows/knew what else is being done at the facility, something so horrible that he would ditch a promising young career, i.e. the secret weapon macguffin.
- Maybe something about the Jedi.
- etc. etc. lots of options!
And more room for info here.