SWMG 2014 Brendon's Group

From The Z-Team Wiki
Revision as of 01:31, 9 December 2013 by Quicksilver (talk | contribs)
Jump to navigation Jump to search
Star Wars MegaGame 2014
Star-wars-logo.jpg
Alpha GM
Lisa
Beta GMs
Adam, Mark, Benjamin, Brendon
Game Time
Saturday, 5 PM - 1 AM slot
Game Year
Post Order 66
Mechanics
Character Creation · Turning Points
Plot
Act I
Entry · One Ping Only
Act II
IT'S ALIVE! · FLIP ZE SWITCH!
Denouement
Coda
Collaboration Notepads
By Group
Adam's Group · Mark's Group
Ben's Group · Brendon's Group
Other
Cerebro's Stats · Enemies

The Team:

  • Name, Medical Marauder Droid
  • Name, Human Force User
  • Name, Human Bodyguard
  • Name, Trandosian Marauder
  • [Name], Rodian Outlaw Tech


Group Action-skills is looking for an entrance hidden in a winding fijord. Unfortunately, the local mercenary group/imperial garrison uses this as a bombing range, and has regular runs over it.


Possible vehical combat

-tie bombers? Uglies?

Possible SCIENCE to locate base seismically based on bomber explosions

-Rockslides, exposure, skimmer may be hit by bomsb

Possibly hijack of merc vehicals

-???


Hanger is sealed, with a nonbreathable atmosphere inside. There are fueled, almost funtional ships in the hanger, but no active power- the facility seems to have been mothballed thousands of years ago.

-preservative atmosphere, no power. First organic in needs a fortitude check, there are breath masks in the PC's skimmer's emergency kit.


Possible depressurization of preserved atmosphere

-Attracts attention, both mercenary and sith. Mercearies investigate- once power is turned on, Sith droids register it as a damaged area.

Possible activation of sith ships.

-Navicomps are thousands of years out of date


Sith armory- Droids

Sith Lab- Stasis'd sith monsters, Including Battle Hydras

Securty center- lots of options to affect other groups

Cerebro.