SWMG 2014 Act II: Town

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Star Wars MegaGame 2014
Star-wars-logo.jpg
Alpha GM
Lisa
Beta GMs
Adam, Mark, Benjamin, Brendon
Game Time
Saturday, 5 PM - 1 AM slot
Game Year
Post Order 66
Mechanics
Character Creation · Turning Points
Plot
Act I
Entry · One Ping Only
Act II
IT'S ALIVE! · FLIP ZE SWITCH!
Denouement
Coda
Collaboration Notepads
By Group
Adam's Group · Mark's Group
Ben's Group · Brendon's Group
Other
Cerebro's Stats · Enemies

Scene 1

You open the door to the tram, ti's still working. You cram into the small car and press the activation button, speed ing off into the darkness back the way you came. Suddenly, the tram begins to slow down. It's to early. It comes to a stop and the door opens, a pair of maintenance droids enter. They raise their tools menacingly in your direction.

Scene 2a

(If the imperials are friendly) You exit the hidden door, reappearing in the familiar Imperial storeroom. As you exit into the hallway, the place is in chaos. The Lieutenant, clearly on his way to the internal command room, stops to update you on the situation. "The wild beasts are swarming the town. It's chaos out there." Motioning for you to follow him, he leads you to an small weapons locker. "Your going to need these." he tells you as he hands out blaster pistols.

Scene 2b

(If the Imperials are unfriendly) You exit the hidden door, reappearing in the familiar Imperial storeroom. As you exit into the hallway, the place is in chaos. Nobody appears to be paying attention to you, though if you dally to long, that might change.

There are wild animals everywhere, rampaging through the street causing various levels of chaos and carnage. [Friendly Figure] runs by, spotting you. Motioning you over he pushed a bag into your hands, it contains four battered looking blaster pistols. "Your going to need these." he says.

Help the town 1

If the players ask or are observant, the imperials will note that the animals appear to be converging on the town square, where the obelisk is located. Shutting down or removing the crystals will greatly reduce the number of creatures summoned to the town.

Help the town 2

There is a group of riot control droids in storage, and the remote access line has been cut. You can go over there and activate them.

Help the town 3

Soldiers (imperial friendly) or Militia (imperial unfriendly) are cowering in a safe location. Rally them to continue the fight and clear out a section of town.

Scene 3

(A dragon, a dragon!)

Drive it off 1

Like any good starport, the town port has a couple of low grade anti-air gun empacements, but they arn't activated. You need to get to the starport and get them back online.

Drive it off 2

As part of the standard imperial garrison, the Empire dropped in a pair of self-contained Tie Fighter hanger crates. You need to get there and use them, or get two farmboy pilots to them so they can fight the creature in the air.

Scene 4

(The Shutdown)