SWMG 2014 Act II: Forest: Difference between revisions

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{{infobox megagame 2014}}
{{infobox megagame 2014}}


* Pre-Encounters
Pre-Encounters
** Make sure the players understand the plan: return to the power unit and shut it down
* Make sure the players understand the plan: return to the power unit and shut it down


Encounter 1:
Encounter 1:

Revision as of 04:06, 9 February 2014

Star Wars MegaGame 2014
Star-wars-logo.jpg
Alpha GM
Lisa
Beta GMs
Adam, Mark, Benjamin, Brendon
Game Time
Saturday, 5 PM - 1 AM slot
Game Year
Post Order 66
Mechanics
Character Creation · Turning Points
Plot
Act I
Entry · One Ping Only
Act II
IT'S ALIVE! · FLIP ZE SWITCH!
Denouement
Coda
Collaboration Notepads
By Group
Adam's Group · Mark's Group
Ben's Group · Brendon's Group
Other
Cerebro's Stats · Enemies

Pre-Encounters

  • Make sure the players understand the plan: return to the power unit and shut it down

Encounter 1:

  • Combat droids

Encounter 2:

  • Combat droids (with direct Cerebro control)

Encounter 3:

  • Combat droids and/or sith creatures escaping from Brendon's team

Cerebro Encounters:

  • Assumes direct control of battle droids fighting the group (upgrade to Nemesis or Rival level)
  • Enhance the defenses against the group (adding black dice to combat/actions) due to security environmental manipulation
  • Influence power: Cause fear in player(s), force Discipline checks
  • Poltergeist: Move Object (usually small objects, causes up to 5 damage)

Non-combats encounter:

  • Perception checks to possibly notice the Indiana Jones traps from Act I
    • Rolling boulder trap
    • Triggered needle trap
    • Pit trap
    • Bulkhead Door Trap

Final Act II encounter:

  • Powering up the generator:
    • Deal with the mercenaries looking to potentially salvage the device
      • Light Side: Offer a deal; threaten; resolve without (too many) casualties
      • Dark Side: Slaughter
    • As they power up the node, nearby beasties who are irritated by the power frequency emitted by the devices begin to converge and attack. If mercenaries are still alive, they may help, otherwise the Padawans are on their own