SWMG 2014 Act I: Town

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Star Wars MegaGame 2014
Star-wars-logo.jpg
Alpha GM
Lisa
Beta GMs
Adam, Mark, Benjamin, Brendon
Game Time
Saturday, 5 PM - 1 AM slot
Game Year
Post Order 66
Mechanics
Character Creation · Turning Points
Plot
Act I
Entry · One Ping Only
Act II
IT'S ALIVE! · FLIP ZE SWITCH!
Denouement
Coda
Collaboration Notepads
By Group
Adam's Group · Mark's Group
Ben's Group · Brendon's Group
Other
Cerebro's Stats · Enemies

Prologue

(6:00 to 6:30) Having landed with the others at a docking bay just outside of town, the Heroes are left to pay the docking fees and arrange for the refueling of the craft; an encounter that acts as the introduction to the dice system and social challenges.

1) A local conn man, not actually part of the docking authority, will try and get payment up front for docking fees.

2) The dock manager will try to ‘upsell’ repair work on the ship. Advantage or disadvantage generated in this conversation (regardless of end result) will affect their ability to gain assistance during Act II.

Scene 1

(6:30 to 7:00) Armed only with hints and a vague puzzle in the Jedi Journal, the Heroes must attempt to determine the secret location of the underground access point. This will require exploring the town looking for the key pieces of the puzzle.

Scene 2

A task, perhaps tracking down a missing book, that must be completed prior to the tracking step.

====Scene 3====

(30 min) A major segment of the puzzle, there is an Obolisk that acts as one of the markers. This was a major stumbling block for the investigating Jedi, who were not aware the Obelisk had actually been moved after the reformation. The Empire, who found the base during urban renewal, moved the obelisk back as a ‘cultural recognition’ sign. The Heroes must observe where the shine from a crystal imbedded in it falls.

Observant players may note all three crystals are supposed to line up on the ground, but do not. Adjusting these crystals is not necessary for continuation of the mission, but will re-energize the obelisk activating a Turning Point that makes force-use easer.

Cutscene 1

“The four of you crowd around a large flimsiplast map of the city you picked up at the small tourist information booth drawing out the patterns and circles the Jedi discovered would lead to the impossibly ancient secret entrance to the underground goal. You all watch closely as {insert character name}’s pen traces the final line. It spirals around the streets before finally settling the last place you’d ever want it to. The town’s Imperial Administration Building.”

Scene 4a

(If the players decide to Bluff & Sneak their way in)

Scene 4b

(If the players decide to make friends with the Imperial Lieutenant)

Scene 5

The players successfully find the secret entrance to the turbolift. An encounter with the maintenance droids can be used to extend this scene if necessary.