Merick Tel
Jump to navigation
Jump to search
Characteristics
Brawn | Intellect | Willpower | Agility | Cunning | Presence |
2 | 3 | 3 | 3 | 2 | 2 |
Soak | Wounds | Strain | Defense (Melee) |
Defense (Ranged) |
5 | 15 | 13 | 0 | 1 |
Skills
- Class: Athletics, Brawl, Perception, Pilot (Planetary, Space), Streetwise, Ranged (Heavy), Vigilance
- Specialty: Brawl, Coersion, Mechanics, Ranged (Light)
Skill | Ability | Level |
General Skills | ||
Athletics | Brawn | ■ |
Cool | Presence | ■ |
Mechanics | Intelligence | ■■■ |
Perception | Cunning | ■■ |
Pilot (Planetary) | Agility | ■■ |
Pilot (Space) | Agility | ■■ |
Vigilance | Willpower | ■■ |
Combat Skills | ||
Brawl | Brawn | ■ |
Gunnery | Agility | ■ |
Melee | Brawn | ■ |
Ranged (Heavy) | Agility | ■■■ |
Talents
- Uncanny Senses: Add ■ to Perception
- Uncanny Reaction: Add ■ to Vigilance
- Quick Draw: Draw or holster as an Incidental Action
- Toughness: +2 to Wound Threshold
- Point Blank Range: +1 Damage at Close and Engaged Range
- Jury-Rigged: Modify 1 piece of armor or weapon
- Armor Master: +1 Armor Soak
Force Powers
Sense
- Sense Basic Power: Spend ○ to sense living beings in Short range; spend ○ to sense emotional state of someone in Engaged range
- Control: Ongoing effect: Commit ⬡. Once per round, when an attack targets the Force user, upgrade the difficulty of the pool once
Equipment
Armour
Padded Armour (Soak 2, Encumbrance 2, Hard Points 0)
Weapons
- Blaster Carbine (Range Medium, Dam 9, Crit 3, Enc 3, HP 4, Price 850, Rarity 5)
- Stun setting
- Vibrosword (Dam +2, Crit 2, Enc 3, HP 3, Price 750, Rarity 5)
- Pierce 2, Vicious, Defensive 1
- Frag Grenade (Range Short, Dam 8, Crit 4, Enc 1, HP 0, Price 50, Rarity 5)
- Blast 6, Limited Ammo 1
General Items
- Backpack (Encumbrance +3)
- Toolkit (Enc 4)
- Long Range Comm (Enc 2)
- General Scanner
- Glowrods x3
- Medpak
- Data Chip
- Droid Repair Kit