Merick Tel

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Revision as of 04:53, 6 January 2014 by Mark (talk | contribs)
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Characteristics

Brawn Intellect Willpower Agility Cunning Presence
2 3 3 3 2 2
Soak Wounds Strain Defense
(Melee)
Defense
(Ranged)
5 15 13 0 1

Skills

  • Class: Athletics, Brawl, Perception, Pilot (Planetary, Space), Streetwise, Ranged (Heavy), Vigilance
  • Specialty: Brawl, Coersion, Mechanics, Ranged (Light)
Skill Ability Level
General Skills
Athletics Brawn
Cool Presence
Mechanics Intelligence ■■■
Perception Cunning ■■
Pilot (Planetary) Agility ■■
Pilot (Space) Agility ■■
Vigilance Willpower ■■
Combat Skills
Brawl Brawn
Gunnery Agility
Melee Brawn
Ranged (Heavy) Agility ■■■

Talents

  • Uncanny Senses: Add to Perception
  • Uncanny Reaction: Add to Vigilance
  • Quick Draw: Draw or holster as an Incidental Action
  • Toughness: +2 to Wound Threshold
  • Point Blank Range: +1 Damage at Close and Engaged Range
  • Jury-Rigged: Modify 1 piece of armor or weapon
  • Armor Master: +1 Armor Soak

Force Powers

Sense

  • Sense Basic Power: Spend to sense living beings in Short range; spend to sense emotional state of someone in Engaged range
  • Control: Ongoing effect: Commit ⬡. Once per round, when an attack targets the Force user, upgrade the difficulty of the pool once

Equipment

  • Armour: Padded Armour (Soak 2, Encumbrance 2, Hard Points 0)