Merick Tel
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Characteristics
Brawn | Intellect | Willpower | Agility | Cunning | Presence |
2 | 3 | 3 | 3 | 2 | 2 |
Soak | Wounds | Strain | Defense (Melee) |
Defense (Ranged) |
5 | 15 | 13 | 0 | 1 |
Skills
- Class: Athletics, Brawl, Perception, Pilot (Planetary, Space), Streetwise, Ranged (Heavy), Vigilance
- Specialty: Brawl, Coersion, Mechanics, Ranged (Light)
Skill | Ability | Level |
General Skills | ||
Athletics | Brawn | ■ |
Cool | Presence | ■ |
Mechanics | Intelligence | ■■■ |
Perception | Cunning | ■■ |
Pilot (Planetary) | Agility | ■■ |
Pilot (Space) | Agility | ■■ |
Vigilance | Willpower | ■■ |
Combat Skills | ||
Brawl | Brawn | ■ |
Gunnery | Agility | ■ |
Melee | Brawn | ■ |
Ranged (Heavy) | Agility | ■■■ |
Talents
- Uncanny Senses: Add ■ to Perception
- Uncanny Reaction: Add ■ to Vigilance
- Quick Draw: Draw or holster as an Incidental Action
- Toughness: +2 to Wound Threshold
- Point Blank Range: +1 Damage at Close and Engaged Range
- Jury-Rigged: Modify 1 piece of armor or weapon
- Armor Master: +1 Armor Soak
Force Powers
Sense
- Sense Basic Power: Spend ○ to sense living beings in Short range; spend ○ to sense emotional state of someone in Engaged range
- Control: Ongoing effect: Commit ⬡. Once per round, when an attack targets the Force user, upgrade the difficulty of the pool once