Merick Tel: Difference between revisions

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==Skills==
== Skills ==


* '''Class''': Athletics, Brawl, Perception, Pilot (Planetary, Space), Streetwise, Ranged (Heavy), Vigilance
* '''Class''': Athletics, Brawl, Perception, Pilot (Planetary, Space), Streetwise, Ranged (Heavy), Vigilance
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== Talents ==
* Uncanny Senses: Add <span style="color: #ADD8E6; font-size: 24px;">&#9632;</span> to Perception
* Uncanny Reaction: Add <span style="color: #ADD8E6; font-size: 24px;">&#9632;</span> to Vigilance
* Quick Draw: Draw or holster as an Incidental Action
* Toughness: +2 to Wound Threshold
* Point Blank Range: +1 Damage at Close and Engaged Range
* Jury-Rigged: Modify 1 piece of armor or weapon
* Armor Master: +1 Armor Soak
== Force Powers ==
'''Sense'''
* Sense Basic Power: Spend <span style="font-size: 24px;">&#9675;</span> to sense living beings in Short range; spend <span style="font-size: 24px;">&#9675;</span> to sense emotional state of someone in Engaged range
* Control: Ongoing effect: Commit &#11041;. Once per round, when an attack targets the Force user, upgrade the difficulty of the pool once

Revision as of 04:43, 6 January 2014

Characteristics

Brawn Intellect Willpower Agility Cunning Presence
2 3 3 3 2 2
Soak Wounds Strain Defense
(Melee)
Defense
(Ranged)
5 15 13 0 1

Skills

  • Class: Athletics, Brawl, Perception, Pilot (Planetary, Space), Streetwise, Ranged (Heavy), Vigilance
  • Specialty: Brawl, Coersion, Mechanics, Ranged (Light)
Skill Ability Level
General Skills
Athletics Brawn
Cool Presence
Mechanics Intelligence ■■■
Perception Cunning ■■
Pilot (Planetary) Agility ■■
Pilot (Space) Agility ■■
Vigilance Willpower ■■
Combat Skills
Brawl Brawn
Gunnery Agility
Melee Brawn
Ranged (Heavy) Agility ■■■

Talents

  • Uncanny Senses: Add to Perception
  • Uncanny Reaction: Add to Vigilance
  • Quick Draw: Draw or holster as an Incidental Action
  • Toughness: +2 to Wound Threshold
  • Point Blank Range: +1 Damage at Close and Engaged Range
  • Jury-Rigged: Modify 1 piece of armor or weapon
  • Armor Master: +1 Armor Soak

Force Powers

Sense

  • Sense Basic Power: Spend to sense living beings in Short range; spend to sense emotional state of someone in Engaged range
  • Control: Ongoing effect: Commit ⬡. Once per round, when an attack targets the Force user, upgrade the difficulty of the pool once