Mass Effect: From the Ashes: Difference between revisions

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A variant of the Destroy ending occurred when the Crucible was ignited.  This resulted in decimation of the Citadel, leaving little more than a husk of a station.  The weapon created by the Crucible and Citadel combined -- and emanated throughout the galaxy via the Mass Relay networks -- relied on Reaper weakness dark energy frequencies and pulses.  This cascade effect of pulses throughout the galaxy eliminated all Reapers in a Relay system or any of its neighbouring systems.  However, rumours abound of a few Reapers who were in deep-space transit at the time of the purge and who escaped the robotic genocide.  Despite the "Star Child's" claims, the energy pulse only affected Reapers and most (but not all) Reaper forces.  
A variant of the Destroy ending occurred when the Crucible was ignited.  This resulted in decimation of the Citadel, leaving little more than a husk of a station.  The weapon created by the Crucible and Citadel combined -- and emanated throughout the galaxy via the Mass Relay networks -- relied on Reaper weakness dark energy frequencies and pulses.  This cascade effect of pulses throughout the galaxy eliminated all Reapers in a Relay system or any of its neighbouring systems.  However, rumours abound of a few Reapers who were in deep-space transit at the time of the purge and who escaped the robotic genocide.  Despite the "Star Child's" claims, the energy pulse only affected Reapers and most (but not all) Reaper forces.  


== The Citadel and Galactic Governance ==
== [[The Citadel and Galactic Governance]] ==


=== The Citadel ===
The reformed Citadel Alliance is now the pan-galactic forum for civilizations to air their grievances and form consensus to solve large problems. 


The old Citadel structure remains in Earth's orbit as a monument and commemoration to all those who died during the Reaper War.  A new structure, built in a similar style, was constructed using many of the techniques learned in the construction of the Crucible.  This time, the 'leaves' of the Citadel number six: one for each of the new Citadel Council seats.  Each 'leaf' is a sector, named after one of the Council Member races.  The Presidium, a shared sector where embassies and other high-wealth individuals congregate to be closer to the seat of power, live and do business.
== [[Council Races Factbook]] ==


=== The Citadel Alliance ===
Fifty years after the Reaper War, many changes have occurred to the races of the galaxy.  A primer on what's changed on each of the Council races.


The Citadel Council as it existed prior to the Reaper War has reformed. The balance of power has shifted and the now-named Citadel Alliance has replaced the old Citadel Council as the pan-galactic forum and governing body. 
== [[Rise of the Corporations]] ==


The Council is an executive committee composed of representatives from the galaxy's major powers. Though they have no official power over the independent governments of other species, the Council's decisions carry great weight throughout the galaxy. No single Council race is strong enough to defy the others combined, and all have a vested interest in compromise and cooperation.  
One of the largest changes is the rise of the corporate autonomy after the Reaper War. Corporations now exert tremendous influence in daily life, the Matrix, and politics at all levels.  This coincides with the Shadowrun's canon of outsized corporate influence and flavours this version of Mass Effect heavily.  


The Citadel Alliance now has two deliberation bodies to give a platform for all member races a voice on the galactic political stage.
== [[The Matrix]] ==


The Citadel General Assembly houses ambassadors and representatives from all member states and may pass resolutions voicing their collective opinion on galactic affairs.  Non-state organizations are sometimes invited (or negotiate) for a representative and a vote in the General Assembly. The most notable of these is the Corporate Council's representative.
After the Reaper War, the galactic communications infrastructure was rebuilt from the ground up due to the Reaper destruction of virtually all comm buoys that facilitated commerce and communicationsCorporations were uniquely positioned to 'assist' and setting up the 'new extranet', now called the Matrix, was one of the reasons they were able to leverage so many concessions from galactic governments.  The structure of the Matrix is similar to the Shadowrun 5th edition description, including the prevalence of wireless tech, multiple 'grids' and corporate control.
 
The Citadel Council is comprised of the major powers to come out of the Reaper War and they have the power to veto any resolutions coming from the General Assembly. The Citadel Council members currently include:
 
* Councilor for the Systems Alliance (Humanity)
* Councilor for the Salarian Union
* Councilor for the Asari Republics
* Councilor for the Turian Hierarchy
* Councilor for the Krogan Dominion
* Councilor for the Rannoch Concordiat (Quarian Republic and the Geth Consensus)
 
== Council Races Factbook ==
 
=== Humanity ===
 
=== Asari ===
 
=== Salarians ===
 
=== Turians ===
 
=== Krogan ===
 
With the cure of the genophage and a renewed effort to rebuilding Tuchanka, the Krogan people are undergoing a renaissance unseen since their pre-flight days.   
 
Urdnot Wrex still leads the now-named Krogan Dominion.  He governs over a uniquely krogan government system best characterized as ‘federalized-feudalism’.  Some local control has been turned over to clan chiefs who run their regions as they wish, subject to oversight by Clan Urdnot.  Government institutions are slow to develop but there is a renewed emphasis on restoring Tuchanka and establishing a relatively peaceful co-existence with the galaxy’s powers.  Wrex’s power is bolstered by the clear signs of krogan prosperity and family-building under his reign.
 
==== Krogan Honour Names ====
 
Among the krogan, a new naming practice sprung up after the Reaper War: the honor name.  With the cure of the genophage, many children born to previously sterile mothers were given a third name to remind them and all krogan why they were able to live at all.  Males receive the name ‘Mordin’ while females receive ‘Shepard’.  Clan Urdnot and those closest to them follow this naming convention the most and, while not universal, has quickly gained traction to become a new krogan custom.   
 
The custom has even spread to adult females who adopt the name ‘Shepard’ as their honor name after their first viable brood.  It began with shamaness Urdnot Bakara Shepard, the first to be cured of the genophage and from whom the cure was manufactured.  She is revered as both the godmother to all krogan children born after the genopage and as the spiritual leader of the krogan people at large.  As such, she is able to temper the voices of those krogan who desire to steer them back to their pre-Krogan Rebellion days and provide both support for Wrex’s progressive policies.
 
=== Quarians ===
 
=== Geth ===

Revision as of 16:41, 19 August 2014

Placeholder page for a future Mass Effect game using the Shadowrun 5th Edition rules.

Setting

This is a Mass Effect game using the Shadowrun 5th edition rules as a base, set in 2237 CE, or 50 years after the end of the Reaper War. The galactic landscape has changed dramatically and looks suspiciously like the Shadowrun setting -- great disparities across cultures, balkanized power bases, and the rise of corporations as powerful and nearly sovereign force. Some elements remain familiar, but time has marched on so has the galaxy.

Shepard and Mass Effect 3 Ending

Commander Alexandra Shepard of the System Alliance Navy, Spectre, and galactic war hero did not survive the Reaper War. She and s small group of allied forces (both regular military and insurgent "N7" teams) were among the few to reboard the Citadel to position and power the Crucible that ultimately defeated the Reapers.

A variant of the Destroy ending occurred when the Crucible was ignited. This resulted in decimation of the Citadel, leaving little more than a husk of a station. The weapon created by the Crucible and Citadel combined -- and emanated throughout the galaxy via the Mass Relay networks -- relied on Reaper weakness dark energy frequencies and pulses. This cascade effect of pulses throughout the galaxy eliminated all Reapers in a Relay system or any of its neighbouring systems. However, rumours abound of a few Reapers who were in deep-space transit at the time of the purge and who escaped the robotic genocide. Despite the "Star Child's" claims, the energy pulse only affected Reapers and most (but not all) Reaper forces.

The Citadel and Galactic Governance

The reformed Citadel Alliance is now the pan-galactic forum for civilizations to air their grievances and form consensus to solve large problems.

Council Races Factbook

Fifty years after the Reaper War, many changes have occurred to the races of the galaxy. A primer on what's changed on each of the Council races.

Rise of the Corporations

One of the largest changes is the rise of the corporate autonomy after the Reaper War. Corporations now exert tremendous influence in daily life, the Matrix, and politics at all levels. This coincides with the Shadowrun's canon of outsized corporate influence and flavours this version of Mass Effect heavily.

The Matrix

After the Reaper War, the galactic communications infrastructure was rebuilt from the ground up due to the Reaper destruction of virtually all comm buoys that facilitated commerce and communications. Corporations were uniquely positioned to 'assist' and setting up the 'new extranet', now called the Matrix, was one of the reasons they were able to leverage so many concessions from galactic governments. The structure of the Matrix is similar to the Shadowrun 5th edition description, including the prevalence of wireless tech, multiple 'grids' and corporate control.