Kashel Whirlgig: Difference between revisions

From The Z-Team Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
16, 14, 14, 9, 8, 10
16, 14, 14, 9, 8, 10


Talaxi Ranger 8 (Crosbow/clockwork) Guild Artisan (tinkers, pewters, and casters guild)
Talaxi Fighter 9 (Crosbow/Eltrich knight) Guild Artisan (tinkers, pewters, and casters guild)


*Str 8
*Str 8
*Dex 18 (+4)
*Dex 20 (+5)
*Con 10
*Con 10
*Int 14
*Int 14
*Wis 14
*Wis 14
*Cha 10
*Cha 10
HP:


Burst of speed
Burst of speed
darkvision 60'
darkvision 60'


*Proficency +3
*Proficency +4
*Saves Str, Dex
*Saves Str, Dex
*Proficencies: Light, medium armor, shields, Simple and martial weapons, Artisan Tools (guild)
*Proficencies: Light, medium armor, shields, Simple and martial weapons, Artisan Tools (guild)
*Skills: Perception, Investigation, Athletics, Stealth, Survival
*Skills: Perception, Investigation, Athletics, Stealth, Survival


*Favored Enemy Constructs, Dragons (after meeting party)
*Fighting Style Archery (+2 ranged attacks), Second wind, Action surge,
*Favored Terrain (Urban, Swamp)
*Spellcasting (6 known, 4 1st, 2 2nd, 2 cantrips, Abjuration and Divination only) (4 known 1st: Detect magic, identify, Alarm, Feather fall; 2 known second: Locate Object, Rope trick) Spell save DC: 14, Spell hit bonus: +6
 
*Architype Arcane knight (Weapon Bond, War Magic)(cantrips: message, Mending)
*Fighting Style Archery (+2 ranged attacks)
*2 feats (Crossbow Expert, Magic initiate (wis)) (2 cantrips: guidance, druidcraft 1 level 1- healing word)
*Spellcasting (5 known, 4 1st, 3 2nd) (3 known 1st: Detect magic, cure wounds, Alarm; 2 known second: Locate Object, Find Traps)
*Stat boost (dex)
*Architype Hunter (Horde breaker, Escape the Horde)
*Primeval Awareness
*2 feats (Crossbow Expert, Magic initiate (int)) (2 cantrips, Mending, Message 1 level 1- Identify)
*Extra Attack
*Extra Attack
*Lands stride
*Heavy crossbow (100/400) (+9 to hit, D10+4, Extra attack, Horde breaker)
*Studded Leather (AC 16, opportunity attacks are at Disadvantage)


3 use of "luck"
*Heavy crossbow +1 (100/400) (+12 to hit, D10+6, Extra attack)
*Studded Leather (AC 17, opportunity attacks are at Disadvantage)

Revision as of 22:58, 15 December 2018

16, 14, 14, 9, 8, 10

Talaxi Fighter 9 (Crosbow/Eltrich knight) Guild Artisan (tinkers, pewters, and casters guild)

  • Str 8
  • Dex 20 (+5)
  • Con 10
  • Int 14
  • Wis 14
  • Cha 10

HP:

Burst of speed darkvision 60'

  • Proficency +4
  • Saves Str, Dex
  • Proficencies: Light, medium armor, shields, Simple and martial weapons, Artisan Tools (guild)
  • Skills: Perception, Investigation, Athletics, Stealth, Survival
  • Fighting Style Archery (+2 ranged attacks), Second wind, Action surge,
  • Spellcasting (6 known, 4 1st, 2 2nd, 2 cantrips, Abjuration and Divination only) (4 known 1st: Detect magic, identify, Alarm, Feather fall; 2 known second: Locate Object, Rope trick) Spell save DC: 14, Spell hit bonus: +6
  • Architype Arcane knight (Weapon Bond, War Magic)(cantrips: message, Mending)
  • 2 feats (Crossbow Expert, Magic initiate (wis)) (2 cantrips: guidance, druidcraft 1 level 1- healing word)
  • Stat boost (dex)
  • Extra Attack
  • Heavy crossbow +1 (100/400) (+12 to hit, D10+6, Extra attack)
  • Studded Leather (AC 17, opportunity attacks are at Disadvantage)