EotI Skills and Talents: Difference between revisions

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==Skill Discriptions==
==Skill Discriptions==
===Coordination===
''Your character should use this skill if…''
* You wish to perform delicate or precise physical actions, like setting an explosive.
* You wish to perform 'slight of hand' tricks.
''Your character not should use this skill if…''
* you wish to act against another character undetected, such as when pickpocketing. That is Stealth.
===Commerce===
Commerce represents the knowledge and understanding an individual might possess about microeconomics, macroeconomics, trade practices, business relations and business operations.  Such skill is deeper than mere knowledge of
the subject’s existence and principles, and instead reflects a degree of familiarity and ability to utilize and manipulate to the character's advantage.  This skill differs from Knowledge: Imperium, which would cover individuals and company information, as well as from Knowledge: Education, which would cover economic theory and history. Commerce deals with the heart of trade and profit in the Imperirum.
''Your character should use this skill if…''
* Your character wants to get the best price for a shipment of goods.
* Your character wants to establish charters, trading agreements, or companies
''Your character not should use this skill if…''
* Your character wants to get the best price on a few items from a particular individual; this is governed by Negotiation.
===Helm===
Helm represents the skills and training to maneuver the massive, kilometer long vessels that ply the space lanes of the 41st Millenium.  Unlike driving a land vehicle or piloting a small craft, voidships do not have wheels, sticks, or other forms of direct control.  Instead, the Helm must manage and react to changes in dozens, if not hundreds, of power and thrust readings to manage inertia, gravity and other phenomena that would call a voidship off its course.
''Your character should use this skill if…''
* Your character wants to dock an engine damaged voidship with the repair port.
* Your character wants to take a cruiser through an asteroid field without damage.
''Your character not should use this skill if…''
* Your character wants to operate a spacecraft direct controls or a cockpit; this is governed by Pilot.
* Your character wants to operate a massive land vehicle: this is still governed by Drive.
* Your character wants to perform rutine, open-void travel.
===Navagation===
Navigation represents the skills and training to read charts and maps, as well as using the various navigational tools of the 41st Mellenia.  Navigation, even in its most basic form, involves careful study, cryptographic understanding, and mathmatical precision.  It differs from survival, which is focused on immediate situations and unknown variables, and from Astromancy, which studies the star systems themselves rather than the routes within or between them.
''Your character should use this skill if…''
* Your character wants to use a map to determine the character's location.
* Your character wants to plan a route through the warp to another star system.
''Your character not should use this skill if…''
* Your character wants to find a way around an immediate hazard, such as a rockslide; this is governed by Survival.
* Your character wants to know about star systems or stellar phenomena: this is governed by Knowledge: Astromancy.
* Your character is finding their way around a well-marked area with a clear map.


==Talents (Changes)==
==Talents (Changes)==

Revision as of 19:59, 7 March 2018

Edge of the Imperium
Rogue Trader Logo.jpg
GM
Adam
Basic Module
Character CreationSkills and Talents
EquipmentPowers
New Systems
Void ShipsWealth and Renown
House Rules
Alternate Archatypes

General Skills

Skill Attrabute Note
Athletics
Brawn
As per Genesys Core
Cool
Presence
As per Genesys Core
Coordination
Agility
Modified Genesys Core
Commerce
Intellect
New Skill
Disipline
Willpower
As per Genesys Core
Drive
Agility
As per Genesys Core
Helm
Cunning
New Skill
Medicae
Intellect
Genesys Core (Medicine)
Mechanics
Intellect
As per Genesys Core
Navagation
Intellect
Modified Genesys Core (Astrocartography)
Perception
Cunning
As per Genesys Core
Pilot
Agility
As per Genesys Core
Resiliance
Brawn
As per Genesys Core
Stealth
Cunning
Modified Genesys Core
Streetwise
Cunning
Modified Genesys Core
Survival
Cunning
Modified Genesys Core
Tech-Use
Intillect
Modified Genesys Core (Computers)
Vigilance
Willpower
As per Genesys Core

Combat Skills

Skill Attrabute Note
Melee
Brawn
Modified Genesys Core
Ranged
Agility
Modified Genesys Core
Emplaced
Agility
New Skill
Gunnery
Intellect
New Skill

Social Skills

Skill Attrabute Note
Charm
Presence
Genesys Core
Coersion
Willpower
Genesys Core
Deception
Cunning
Genesys Core
Leadership
Presence
Genesys Core
Negotation
Presence
Modified Genesys

Knowledge Skills

Skill Attrabute Note
Imperium
Brawn
New Skill
Education
Agility
New Skill
Astromancy
Agility
New Skill
Warfare
Intellect
New Skill

Forbidden Lore Skills

Skill Attrabute Note
Imperium
Brawn
New Skill
Technology
Agility
New Skill
Xenology
Agility
New Skill
Warp
Intellect
New Skill

Skill Discriptions

Coordination

Your character should use this skill if…

  • You wish to perform delicate or precise physical actions, like setting an explosive.
  • You wish to perform 'slight of hand' tricks.

Your character not should use this skill if…

  • you wish to act against another character undetected, such as when pickpocketing. That is Stealth.

Commerce

Commerce represents the knowledge and understanding an individual might possess about microeconomics, macroeconomics, trade practices, business relations and business operations. Such skill is deeper than mere knowledge of the subject’s existence and principles, and instead reflects a degree of familiarity and ability to utilize and manipulate to the character's advantage. This skill differs from Knowledge: Imperium, which would cover individuals and company information, as well as from Knowledge: Education, which would cover economic theory and history. Commerce deals with the heart of trade and profit in the Imperirum.

Your character should use this skill if…

  • Your character wants to get the best price for a shipment of goods.
  • Your character wants to establish charters, trading agreements, or companies

Your character not should use this skill if…

  • Your character wants to get the best price on a few items from a particular individual; this is governed by Negotiation.

Helm

Helm represents the skills and training to maneuver the massive, kilometer long vessels that ply the space lanes of the 41st Millenium. Unlike driving a land vehicle or piloting a small craft, voidships do not have wheels, sticks, or other forms of direct control. Instead, the Helm must manage and react to changes in dozens, if not hundreds, of power and thrust readings to manage inertia, gravity and other phenomena that would call a voidship off its course.

Your character should use this skill if…

  • Your character wants to dock an engine damaged voidship with the repair port.
  • Your character wants to take a cruiser through an asteroid field without damage.

Your character not should use this skill if…

  • Your character wants to operate a spacecraft direct controls or a cockpit; this is governed by Pilot.
  • Your character wants to operate a massive land vehicle: this is still governed by Drive.
  • Your character wants to perform rutine, open-void travel.

Navagation

Navigation represents the skills and training to read charts and maps, as well as using the various navigational tools of the 41st Mellenia. Navigation, even in its most basic form, involves careful study, cryptographic understanding, and mathmatical precision. It differs from survival, which is focused on immediate situations and unknown variables, and from Astromancy, which studies the star systems themselves rather than the routes within or between them.

Your character should use this skill if…

  • Your character wants to use a map to determine the character's location.
  • Your character wants to plan a route through the warp to another star system.

Your character not should use this skill if…

  • Your character wants to find a way around an immediate hazard, such as a rockslide; this is governed by Survival.
  • Your character wants to know about star systems or stellar phenomena: this is governed by Knowledge: Astromancy.
  • Your character is finding their way around a well-marked area with a clear map.

Talents (Changes)

  • Bacta Specialist: Talent renamed Sanguinary. Remove reference to bacta tank.
  • Bad Motivator: Talent renamed Machine Curse.
  • Bypass Security: Replace Computer with Use Technology
  • Codebreaker: Remove the reference to Computer
  • Defensive Slicing: Remove this Talent
  • Defensive Slicing (Improved): Remove this Talent
  • Familiar Suns: Replace Knowledge: Outer Rim and Knowledge: Core Worlds with Knowledge: Astromancy and Knowledge: Imperium respectively.
  • Force Rating: Talent renamed Psy Rating
  • Full Throttle: Replace Pilot check with Pilot or Drive check. Replace ship’s with vehicle’s
  • Full Throttle (Supreme): Replace ship’s with vehicle’s
  • Inventor: Talent renamed Artisan
  • Jury Rigged: Talent renamed Master Crafted
  • Master Pilot: Replace starship with aerospace craft, replace Pilot (Space) with Pilot
  • Master Starhopper: Replace Astrogation check with Navigation check to navigate in relapse
  • Natural Pilot: Replace Pilot (Space) with Pilot
  • Natural Programer: Remove this talent.
  • Skilled Jockey: Replace Pilot (Planetary) and Pilot (Space) with Pilot and Drive respectively.
  • Skilled Slicer: Remove this talent.
  • Speaks Binary: Talent renamed Techna-lingua, replace non-player droid with servitor.
  • Surgeon: Talent renamed Churgeon
  • Technical Aptitude: Remove this talent.
  • Tinkerer: Talent renamed Perfect Form
  • Utinni!: Talent renamed Restorationist

Talents (New)

  • Soul Bound: The character has been bound to some great warp entity (Elder God, Greater Deamon, The Emperor) and is granted a measure of protection by them. After rolling to activate a psychic power, the character may discard 1 black pip per rank of Soul Bound.
  • Third Eye Open: This character has a Navigator's eye. This renders him immune to insanity or corruption from exposure to the warp or warp creatures. This talent grants access to Navigator Powers, as well as particular Voidship actions.