EotI Character Creation: Difference between revisions
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==Home World== | ==Home World== | ||
All characters in Rogue Trader are human (at least for now). As such, the species selection part of character creation is replaced with the selection of the character's homeworld. | All characters in Rogue Trader are human (at least for now). As such, the species selection part of character creation is replaced with the selection of the character's homeworld. All characters start with 100 xp. | ||
====Death World==== | ====Death World==== | ||
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* '''Idol Pursuits''': Nobles may train two non-career skills at character creation. This may not include a Forbidden Knowledge. | * '''Idol Pursuits''': Nobles may train two non-career skills at character creation. This may not include a Forbidden Knowledge. | ||
* '''Decadence''': Nobles gain a boost die to checks made to resist the effects of intoxication and other indulgences. | * '''Decadence''': Nobles gain a boost die to checks made to resist the effects of intoxication and other indulgences. | ||
==Careers== | ==Careers== |
Revision as of 23:50, 20 January 2015
Edge of the Imperium | |
---|---|
GM | |
Adam | |
Basic Module | |
Character Creation • Skills and Talents Equipment • Powers | |
New Systems | |
Void Ships • Wealth and Renown | |
House Rules | |
Alternate Archatypes |
Character Creation Other than renaming a few things, character creation is performed according to the rules set out in Edge of the Empire.
Home World
All characters in Rogue Trader are human (at least for now). As such, the species selection part of character creation is replaced with the selection of the character's homeworld. All characters start with 100 xp.
Death World
Brawn | Agility | Cunning | Intelligence | Willpower | Presence | Wounds | Strain | |
3 | 2 | 2 | 2 | 2 | 1 | 11 | 11 |
- Survivor: Gain 1 rank in Survival
Hive World
Brawn | Agility | Cunning | Intelligence | Willpower | Presence | Wounds | Strain | |
1 | 2 | 3 | 2 | 2 | 2 | 8 | 12 |
- Caves of Steel: Gain a boost die on Athletics or Coordination checks to navigate crowds or buildings.
- One amongst Millions: Gain the Indistinguishable Talent.
Void Born
Brawn | Agility | Cunning | Intelligence | Willpower | Presence | Wounds | Strain | |
1 | 3 | 2 | 2 | 2 | 2 | 9 | 11 |
- Cold Void: Gain one rank in Use Technology
- Void Adapted: Remove 1 setback caused by gravity effects. (Personal actions, not vehicle actions)
Forge World
Brawn | Agility | Cunning | Intelligence | Willpower | Presence | Wounds | Strain | |
2 | 2 | 2 | 3 | 2 | 1 | 10 | 10 |
- Fit to Purpose: Gain all four specialization skills (instead of just 2)
Imperial World
Brawn | Agility | Cunning | Intelligence | Willpower | Presence | Wounds | Strain | |
2 | 2 | 2 | 1 | 3 | 2 | 10 | 10 |
- Blessed Ignorance: Gain 1 rank in Knowledge (Imperium)
- The Faithful: Gain a Boost die to checks to resist Fear, Corruption and Insanity.
Nobility
Brawn | Agility | Cunning | Intelligence | Willpower | Presence | Wounds | Strain | |
2 | 2 | 2 | 2 | 1 | 3 | 9 | 9 |
- Idol Pursuits: Nobles may train two non-career skills at character creation. This may not include a Forbidden Knowledge.
- Decadence: Nobles gain a boost die to checks made to resist the effects of intoxication and other indulgences.