EotI Character Creation: Difference between revisions

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Character creation for Edge of the Imperium follows essentially the same pattern and steps as normal character creation for Genesys, with a few alterations.   
Character creation for Edge of the Imperium follows essentially the same pattern and steps as normal character creation for Genesys, with a few alterations.   


'''''Step one''''' is to select a Birthright. This choice takes the place of Archetype or Species as presented in the Genesys Rulebook.  Your character may count themselves among the top officers of a Rogue Trader's Dynasty now, but that may not have always been the case.  Rogue Traders are notorious for elevating individuals from the lower ranks of society that no others would ever dream of doing.  While a character's birthright usually represents how or to whom a character was born, it does not have too.  I should, however, represent the conditions of their formative years that lead them to become the person they are today.  Select your character's Birthright from the list provided below.
=== Archetype ===
'''''Step one''''' is to select a Archetype. In addition to the basic Archetypes in the core rule book, Edge of the Imperium uses the following Archetypes: Trickster, Fearless Slayer, Lore Master†, Mutant††, and Survivor.


'''''Step two''''' is to select a Career.
† Lore Master Starting Skills: They may pick any 2 common knowledge or any 1 forbidden knowledge. (see [[EotI_Skills_and_Talents|skills]])
†† Mutant: The mutant may spend experience on abilities as normal, up to 3 (see [[Spending Experience|spending experiance]]).
†† The Mutant may be used to represent an Abhuman, True Mutant, or Augmentisist. These may each be subject to more or less prejudice depending on the type and nature.  


==Birthright==
=== Career ===
The Imperium of Man is a static society built on class, rules, and obedience.  As such, for the uncountable billions of souls within the Emperor's domain, it is the circumstances of their birth that define the quality and nature of their lives.  To reflect the consequences of this nature of society, the ''Archetype'' available in Genesys is replaced with a character's ''Birthright''.  Mechanically they function the same, determining your starting array of attributes, wound threshold, strain threshold, starting experience, and a small selection of special benefits unique to the life you inherited.  
'''''Step two''''' is to select a Career.  


===Noblility===
You were born as a peer of your planet, if not of the Imperium in its entirety, and counted among it's highest citizens.  To be born to this station is to have had every conceivable advantage, from education and equipment to your very lifespan.  Many nobles seem to do as they please but options should not be confused with freedoms, for the Peers of the Imperium are more closely watched and more tightly bound by social construct than any others in the galaxy.  When they fail or fall, the Imperium itself might count the cost.


{|width="400" cellspacing="0" cellpadding="5" border="1"
!Brawn
!Agility
!Intellect
!Willpower
!Cunning
!Presence
|-
|<Center>2</Center>
|<Center>2</Center>
|<Center>2</Center>
|<Center>1</Center>
|<Center>2</Center>
|<Center>3</Center>
|-
|}
*'''Oblige''': Nobility may remove [[file:Eote-black-die.png]][[file:Eote-black-die.png]] from any Cool checks.
*'''Lineage''': Nobility may remove [[file:Eote-black-die.png]] from any Renown or Wealth checks.
===Gentry===
Neither as wealthy or regarded at the Nobility, nor as fit into their function as the Adepts, the Gentry are the oil and water that fill in the gaps of Imperial society.  There are millions of jobs and functions that require more intelligence than the Menial and more flexibility than the Adept, it is here that the Gentry find their place.  While some planets have more than others, the Gentry is the closest thing to normal that the Imperium offers.
{|width="400" cellspacing="0" cellpadding="5" border="1"
!Brawn
!Agility
!Intellect
!Willpower
!Cunning
!Presence
|-
|<Center>2</Center>
|<Center>2</Center>
|<Center>2</Center>
|<Center>3</Center>
|<Center>1</Center>
|<Center>2</Center>
|-
|}
*'''The Faithful''': Gentry may add [[file:Eote-blue-die.png]][[file:Eote-blue-die.png]] to any Fear or Corruption checks.
*'''Heart of Humanity''': Gentry start with one rank of Knowledge: Imperium. They may still not raise this skill above 2 during character creation.
===Savant===
Whether by family line, cognitive testing or random chance, you were drawn forth at a malleable age to be formed into one of the great, specialized cogs that make the Imperium function.  You may have become an adminisotrum scribe, a cold-hearted commissar, or even cloistered by the Mechanicum and taught the secrets of technology.  Whatever it was, you and your assigned task became inseparable.
{|width="400" cellspacing="0" cellpadding="5" border="1"
!Brawn
!Agility
!Intellect
!Willpower
!Cunning
!Presence
|-
|<Center>2</Center>
|<Center>2</Center>
|<Center>3</Center>
|<Center>2</Center>
|<Center>2</Center>
|<Center>1</Center>
|-
|}
*'''Built to Purpose''': After selecting a career, savants gain three ranks in 1 career skill.  This replaces one of their career skill selections.
===Menial===
Among the billions of worlds of the Imperium, there are billions of manufactorms, billions of mines, even millions of farms and they all rely on one thing, the nearly limitless manpower available to the Imperium of Man.  You were born among these workers, the toiling lifeblood of the Imperial war machine.  Hard work and repetitive tasks are second nature to you, and you know there is nothing humanity cannot do with enough sweat and blood.
{|width="400" cellspacing="0" cellpadding="5" border="1"
!Brawn
!Agility
!Intellect
!Willpower
!Cunning
!Presence
|-
|<Center>3</Center>
|<Center>2</Center>
|<Center>1</Center>
|<Center>2</Center>
|<Center>2</Center>
|<Center>2</Center>
|-
|}
*'''Conditioning''': Menials may remove a [[file:Eote-black-die.png]] from any Athletics or Resistance checks.
*'''Resiliant''': Once per session, Menials may ignore a single instance of strain or wound damage.
===Stubjack===
In a galaxy where war is unending, you were born to hold a gun.  You may have been born in a Fortress world, to a camp follower of the Astra Millitarum, or in a city torn by gang warfare.  The result is the same, death and violence are as old to you as life itself.
{|width="400" cellspacing="0" cellpadding="5" border="1"
!Brawn
!Agility
!Intellect
!Willpower
!Cunning
!Presence
|-
|<Center>2</Center>
|<Center>3</Center>
|<Center>2</Center>
|<Center>2</Center>
|<Center>2</Center>
|<Center>1</Center>
|-
|}
*'''Live by the Gun''': Stubjacks my ignore the first instance of running out of ammunition, having their weapon destroyed or being disarmed during a session.
*'''Die by the Gun''': When rolling initiative, Stubjacks may spend two strain to relocate to a piece of cover within short range.
===Scapegrace===
You were born to scavengers and wildmen, people who take little from Imperial society and give little in return. Outsiders and disconnected miscreants, scapegrace live off the bounty of the land.  Whether the land is a deadly jungle, the depths of the underhive or even amongst the very faceless masses themselves changes little to the scapegrace.  You live by your wits and gather anything of value that can be found along the way. 
{|width="400" cellspacing="0" cellpadding="5" border="1"
!Brawn
!Agility
!Intellect
!Willpower
!Cunning
!Presence
|-
|<Center>2</Center>
|<Center>2</Center>
|<Center>1</Center>
|<Center>2</Center>
|<Center>3</Center>
|<Center>2</Center>
|-
|}
*'''Everythings Useful''': Scapegrace count their encumberance threshold as 2 higher.
*'''Rats in the Night''': Scapegrace may remove a [[file:Eote-black-die.png]] from stealth and coordination checks.





Revision as of 04:37, 23 November 2020

Edge of the Imperium
Rogue Trader Logo.jpg
GM
Adam
Basic Module
Character CreationSkills and Talents
EquipmentPowers
New Systems
Void ShipsWealth and Renown
House Rules
Alternate Archatypes

Character creation for Edge of the Imperium follows essentially the same pattern and steps as normal character creation for Genesys, with a few alterations.

Archetype

Step one is to select a Archetype. In addition to the basic Archetypes in the core rule book, Edge of the Imperium uses the following Archetypes: Trickster, Fearless Slayer, Lore Master†, Mutant††, and Survivor.

† Lore Master Starting Skills: They may pick any 2 common knowledge or any 1 forbidden knowledge. (see skills) †† Mutant: The mutant may spend experience on abilities as normal, up to 3 (see spending experiance). †† The Mutant may be used to represent an Abhuman, True Mutant, or Augmentisist. These may each be subject to more or less prejudice depending on the type and nature.

Career

Step two is to select a Career.