Eos
Vitals
Name: | Eos of Tytalus | |
Formal Name: | Eos filius Gregorius Domus doctrinae Tytali ab Ashenrise | |
Race/Nationality: | Irish | |
Place of Origin: | Hibernian Tribunal, Covenant of Ashenrise | |
Year of Birth/Age: | 1199 (21) | |
Known Specialties: | ||
Familiar: | None | |
Apprentices: | None |
Character Sheet
Characteristics
Virtues & Flaws
Virtues Hermetic Magus (Free) |
Flaws Blatant Gift (Major) |
Skills
Skill | Specialty | Score | XP |
Athletics | Running | 2 | 15 |
Awareness | Alertness | 1 | 5 |
Brawl | Dodging | 2 | 15 |
Guile | To authority | 1 | 5 |
Hunt | Deer | 2 | 15 |
Intrigue | Alliances | 1 | 5 |
Speak Irish Gaelic | Munster, Vocabulary | 5 | 75 |
Stealth | Natural environment | 2 | 15 |
Survival | Shelter | 2 | 15 |
Swim | Long Distances | 1 | 5 |
Artes Liberales | Rhetoric | 2 | 15 |
Speak Latin | Hermetic Latin, Writing | 4 | 50 |
Philosophiae | Morality | 1 | 5 |
Theology | Biblical Knowledge | 1 | 5 |
Code of Hermes | Political Alliances | 1 | 5 |
Magic Theory | Perdo | 3 | 30 |
Parma Magica | Mentem | 1 | 5 |
Penetration | Perdo | 2 | 15 |
Bows | Longbow | 1 | 5 |
Great Weapon | Polearm | 3 | 30 |
Single Weapon | Longsword | 2 | 15 |
Personality Traits
- Stubborn +2
- Reclusive +3
- Surly +3
- Loyal +1
- Brave +2
Mundane Qualities
Description
Known Languages
Language | Dialect | Specialization | Score | Fluency |
Irish Gaelic | Munster | 5 | Fluent | |
Latin | Hermetic Latin | 4 | Functional |
Reputation
Filius of Gregorius Domus (Hermetic) +3
Magical Abilities, Equipment, Laboratory
Laboratory
NOTE: Lab has not yet actually been set up. Eos needs 2 seasons to fully set up his lab.
Current Qualities
Size +0 | Refinement +0 | General Quality +0 | Upkeep +1 |
Safety +3 | Warping +0 | Health +0 | Aesthetics +4 |
Lab Specialization
Creo | 0 | Animal | +1 | Ignem | 0 |
Intellego | 0 | Aquam | 0 | Imaginem | +1 |
Muto | 0 | Auram | 0 | Mentem | 0 |
Perdo | 0 | Corpus | 0 | Terram | +1 |
Rego | 0 | Herbam | 0 | Vim | +1 |
Vis Extraction | 0 | Texts | +1 | Items | 0 |
Spells | 0 | Experimentation | 0 |
Contributing Factors
- Magical Heating: +1 Health, +1 Aesthetics, +1 Ig
- Magical Lighting: +1 Aesthetics, +1 Texts, +1 Im
- Superior Construction (from Conjuring the Mystic Tower): +1 Safety, +1 Aesthetics
- Auspicious Shape: +1 Aesthetics, +1 Vi
- Well Insulated: +1 Safety, +1 Aesthetics
- Subterranean: +1 Upkeep, -1 Health, -1 Aesthetics, +1 Te
- Lesser Guardian (Magical Animal Companion): +1 Safety, +1 An
Reputations
Secure underground sanctum 2 (20xp)
Arts
Creo | 4 | (10) | Animal | 0 | (0) | Ignem | 4 | (10) |
Intellego | 0 | (0) | Aquam | 0 | (0) | Imaginem | 0 | (0) |
Muto | 4 | (10) | Auram | 4 | (10) | Mentem | 0 | (0) |
Perdo | 9 | (45) | Corpus | 4 | (10) | Terram | 4 | (10) |
Rego | 0 | (0) | Herbam | 0 | (0) | Vim | 0 | (0) |
Spells
Corpus
Bind Wounds (CrCo 10), +8
Dust to Dust (PeCo 15), +8
Eyes of the Cat (MuCo 10), +8
The Wound that Weeps (PeCo 15), +13
Ignem
Palm of Flame (CrIg 5), +8
Pilum of Fire (CrIg 20), +8
Blade of the Virulent Flame (CrIg 15), +8
Lamp Without Flame (CrIg 10), +8
Mentem
Calm the Motion of the Heart (PeMe 15), +9
Trust of the Childlike Faith (PeMe 10), +9
Personal Library
Untranslated Texts
None
Translated Texts
None
Books
None
Personal Vis
None
Magical Enchantments
None
Warping
None
Companions
Archimedes, Magical Owl
Magic Might: 8 (Animal)
Characteristics: Int +2, Per +2, Pre -1, Com +1, Str -10, Sta +1, Dex +1, Qck +10
Size: -5
Power Level: Grog
Season: Summer
Virtues and Flaws: Gift of Speech, Magical Animal, Wilderness Sense, Improved Characteristics, Gossip, Animal Ken; Busybody, Noctural
Magical Qualities and Inferiorities: Gift of Speech, Improved Abilities, Minor Virtues (Improved Characterisitics, Unaffected by the Gift, Gossip, Animal Ken); Susceptible to Deprivation, Minor Flaws (Busybody, Nocturnal)
Personality Traits: Owl +3, Noctural +3, Inquisitive +5, Loquacious +4
Combat:
Claws: Init +9, Atk +2, Dfn +15, Dam -8
Soak: +1
Fatigue Levels: OK, -1, -3, -5, Unconscious
Abilities: Area Lore home (home range) 2, Brawl (dodging) 2, Survival (home terrain) 3, Awareness (food) 4, Athletics (flying) 3, Artes Liberales (logic) 2, Charm (first impression) 2, Folk Ken (travellers) 2, Bargain (gossip) 3, Etiquette (magi) 2, Guild (knowledgeable) 3, Hunt (rodents) 3, Philosophiae (natural philosophy) 2, Stealth (natural areas) 3, Animal Ken (birds) 3, Wilderness Sense (find prey) 3, Magic Lore (creatures) 2, Faerie Lore (vis sources) 1
Natural Weapons: The Owl’s claws are Init –1, Atk +2, Dfn +3, Dam +2.
Seasonal Activities
TBA