Eldridge: Difference between revisions

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'''Mk. 100 Auger Array'''
'''Mk. 100 Auger Array'''
The Imperial Navy's standard sensor array. '''External:''' This component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit.
The Imperial Navy's standard sensor array. '''External:''' This component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit.
'''Brig'''
Though almost any ship has a brig, some vessels have more elaborate facilities. This one is spotlessly efficient with walled-off oubliettes where the occupants live in maddening solitary confinement for years at a time. '''Stern Discipline:''' Increase morale permanently by 1. In addition, any Intimidate tests made during Extended Actions gain a +5 bonus. '''Prison Space:''' When working towards any objective in which the capture, storage or transport of prisoners could be useful (such as the creation of a penal colony or holding prisoners of war during a military campaign), the Explorers earn an additional 25 Achievement Points towards completing that objective.
'''Flak Turrents'''
Designed to dump as much ammunition into the space surrounding a vessel as possible, Flak Turrets dump a steady barrage of explosive shells that strike incoming craft by chance more than by design. Because of the massive ammunition expenditure and the flak-wall's interference with ship sensors, these batteries are not always used. The ship's commander must decide at the start of each strategic turn (as a Free Action) if the Flak Turrets are in use or inactive that turn. '''Scattershot:''' When in use, Flak Turrets increase the ship's Turret Rating by 1. '''Wall of Fire and Steel:''' When the ship's flak turrets are in use, it suffers a -10 penalty to Detection.
'''Medicae Deck'''
A life of exploration invariably leads to encounters with unexpected life. This unexpected life can lead to unexpected injuries as well as novel diseases. Every living quarters includes a basic infirmary, but those are not equipped for every variety of injury or disease. Similarly, an infirmary is not equipped to treat the number of badly injured survivors from a badly damaged ship or planet-wide epidemic. A Medicae Deck offers the facilities and staff to address both of these possibilities. '''Diagnostics and Treatment:''' The Medicae Deck adds a +20 bonus to all Medicae Skill Tests performed within this Component. The number of patients that may be treated without penalty is increased to three times the character's Intelligence Bonus.


'''Two Sunsear Laser Batteries'''
'''Two Sunsear Laser Batteries'''

Revision as of 03:23, 28 September 2011

Sword-class Frigate

Dimensions: 1.6 km long, 0.3 km abeam approx.

Mass: 6 megatonnes approx.

Crew: 26000 crew, approx.

Accel: 4.5 gravities max sustainable acceleration

The Sword frigates have been a mainstay escort vessel for Battlefleet Calixis ever since it's founding. Every system aboard one of these frigates has been tried and tested in innumerable engagements. It's laser-based weapons and turrets are accurate and hard-hitting, it's plasma drives are rugged and reliable in extreme conditions. Few task forces do not include at least a pair of Swords to guard the flanks of larger vessels or pursue smaller, faster raiders. More than a few Rogue Traders have noticed the stellar performance of these vessels and obtained one. With a few minor conversions to increase holds, Swords suit their needs quite well.

Speed: 8

Maneuverability: +20

Detection: +15

Hull Integrity: 35

Armor: 18

Turret Rating: 2

Space: 37/40

Power: 41/45

Weapon Capacity: 2 Dorsal

Machine Spirit Oddities: Stoic

The vessel behaves like a beast of burden, plodding but reliable. Due to it's plodding behaviour, whenever the crew would gain Profit Factor, reduce the amount gained by 1. However, whenever one of the ship's Components becomes damaged or unpowered, roll 1d10. On a 7 or higher, the ship shrugs off the damage and is ignored.

Ship's Captain

TBD

History

TBD

Rules

Jovian Class 2 Plasma Drive The STC standard drive for escort-grade warships.

Strelov-1 Warp Engine Allows the vessel to enter and remain in the immaterium.

Gellar Field Protects the vessel from the myriad dangers of the Immaterium.

Single Void Shield Array A single double-layered void shield. Provides one Void Shield.

Combat Bridge A holdover from the ship's Navy days, this bridge was laid out and equipped with combat in mind. Damage Control Station: As long as the bridge remains undamaged, all Tech-Use tests to repair the ship gain +10.

Vitae Life Sustainer This life sustainer is of STC origins, and is in common use in the Calixis sector.

Pressed-crew Quarters The Eldridge is a Navy ship, and is so equipped. Cramped: Decrease Morale permanently by 2.

Mk. 100 Auger Array The Imperial Navy's standard sensor array. External: This component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit.

Brig Though almost any ship has a brig, some vessels have more elaborate facilities. This one is spotlessly efficient with walled-off oubliettes where the occupants live in maddening solitary confinement for years at a time. Stern Discipline: Increase morale permanently by 1. In addition, any Intimidate tests made during Extended Actions gain a +5 bonus. Prison Space: When working towards any objective in which the capture, storage or transport of prisoners could be useful (such as the creation of a penal colony or holding prisoners of war during a military campaign), the Explorers earn an additional 25 Achievement Points towards completing that objective.

Flak Turrents Designed to dump as much ammunition into the space surrounding a vessel as possible, Flak Turrets dump a steady barrage of explosive shells that strike incoming craft by chance more than by design. Because of the massive ammunition expenditure and the flak-wall's interference with ship sensors, these batteries are not always used. The ship's commander must decide at the start of each strategic turn (as a Free Action) if the Flak Turrets are in use or inactive that turn. Scattershot: When in use, Flak Turrets increase the ship's Turret Rating by 1. Wall of Fire and Steel: When the ship's flak turrets are in use, it suffers a -10 penalty to Detection.

Medicae Deck A life of exploration invariably leads to encounters with unexpected life. This unexpected life can lead to unexpected injuries as well as novel diseases. Every living quarters includes a basic infirmary, but those are not equipped for every variety of injury or disease. Similarly, an infirmary is not equipped to treat the number of badly injured survivors from a badly damaged ship or planet-wide epidemic. A Medicae Deck offers the facilities and staff to address both of these possibilities. Diagnostics and Treatment: The Medicae Deck adds a +20 bonus to all Medicae Skill Tests performed within this Component. The number of patients that may be treated without penalty is increased to three times the character's Intelligence Bonus.

Two Sunsear Laser Batteries


Strength: 4

Damage: 1d10+2

Crit Rating: 4

Range: 9