Edge of the Imperium (Game): Difference between revisions

From The Z-Team Wiki
Jump to navigation Jump to search
mNo edit summary
(Replaced content with "{{Infobox Edge of the Imperium}}")
Line 1: Line 1:
{{Infobox Edge of the Imperium}}
{{Infobox Edge of the Imperium}}
Character Creation
Other than renaming a few things, character creation is performed according to the rules set out in Edge of the Empire. 
==Home World==
All characters in Rogue Trader are human (at least for now).  As such, the species selection part of character creation is replaced with the selection of the character's homeworld.
====Death World====
{| border="1" cellspacing="0" cellpadding="3"
|- style="vertical-align: top;"
|width="75"|'''Brawn'''
|width="75"|'''Agility'''
|width="75"|'''Cunning'''
|width="75"|'''Intelligence'''
|width="75"|'''Willpower'''
|width="75"|'''Presence'''
|width=''10''|
|width="75"|'''Wounds'''
|width="75"|'''Strain'''
|-
|3
|2
|2
|2
|2
|1
|
|11
|11
|-
|}
* '''Survivor''': Gain 1 rank in ''Survival''
====Hive World====
{| border="1" cellspacing="0" cellpadding="3"
|- style="vertical-align: top;"
|width="75"|'''Brawn'''
|width="75"|'''Agility'''
|width="75"|'''Cunning'''
|width="75"|'''Intelligence'''
|width="75"|'''Willpower'''
|width="75"|'''Presence'''
|width=''10''|
|width="75"|'''Wounds'''
|width="75"|'''Strain'''
|-
|1
|2
|3
|2
|2
|2
|
|8
|12
|-
|}
* '''Caves of Steel''': Gain a boost die on Athletics or Coordination checks to navigate crowds or buildings.
* '''One amongst Millions''': Gain the ''Indistinguishable'' Talent.
====Void Born====
{| border="1" cellspacing="0" cellpadding="3"
|- style="vertical-align: top;"
|width="75"|'''Brawn'''
|width="75"|'''Agility'''
|width="75"|'''Cunning'''
|width="75"|'''Intelligence'''
|width="75"|'''Willpower'''
|width="75"|'''Presence'''
|width=''10''|
|width="75"|'''Wounds'''
|width="75"|'''Strain'''
|-
|1
|3
|2
|2
|2
|2
|
|9
|11
|-
|}
* '''Cold Void''': Gain one rank in ''Use Technology''
* '''Void Adapted''': Remove 1 setback caused by gravity effects.  (Personal actions, not vehicle actions)
====Forge World====
{| border="1" cellspacing="0" cellpadding="3"
|- style="vertical-align: top;"
|width="75"|'''Brawn'''
|width="75"|'''Agility'''
|width="75"|'''Cunning'''
|width="75"|'''Intelligence'''
|width="75"|'''Willpower'''
|width="75"|'''Presence'''
|width=''10''|
|width="75"|'''Wounds'''
|width="75"|'''Strain'''
|-
|2
|2
|2
|3
|2
|1
|
|10
|10
|-
|}
* '''Fit to Purpose''': Gain all four specialization skills (instead of just 2)
====Imperial World====
{| border="1" cellspacing="0" cellpadding="3"
|- style="vertical-align: top;"
|width="75"|'''Brawn'''
|width="75"|'''Agility'''
|width="75"|'''Cunning'''
|width="75"|'''Intelligence'''
|width="75"|'''Willpower'''
|width="75"|'''Presence'''
|width=''10''|
|width="75"|'''Wounds'''
|width="75"|'''Strain'''
|-
|2
|2
|2
|1
|3
|2
|
|10
|10
|-
|}
* '''Blessed Ignorance''': Gain 1 rank in ''Knowledge (Imperium)''
* '''The Faithful''': Gain a Boost die to checks to resist Fear, Corruption and Insanity.
====Nobility====
{| border="1" cellspacing="0" cellpadding="3"
|- style="vertical-align: top;"
|width="75"|'''Brawn'''
|width="75"|'''Agility'''
|width="75"|'''Cunning'''
|width="75"|'''Intelligence'''
|width="75"|'''Willpower'''
|width="75"|'''Presence'''
|width=''10''|
|width="75"|'''Wounds'''
|width="75"|'''Strain'''
|-
|2
|2
|2
|2
|1
|3
|
|9
|9
|-
|}
* '''Idol Pursuits''': Nobles may train two non-career skills at character creation.  This may not include a Forbidden Knowledge.
* '''Decadence''': Nobles gain a boost die to checks made to resist the effects of intoxication and other indulgences.

Revision as of 01:21, 20 January 2015