Edge of the Imperium (Game): Difference between revisions

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Character Creation
{{Infobox Edge of the Imperium}}
Other than renaming a few things, character creation is performed according to the rules set out in Edge of the Empire.   
Edge of the Imperium is an adaptation of F.F.G.'s Genesys system for use in the Warhammer 40k setting.  The conversion is aimed specifically at the Rogue Trader style game but should be functional for an Inquisitorial and/or military style game as well.  This does mean, however, that the skills and talents are biased towards large-scale operations and social situations instead of personal combat and dungeonering.   


==Home World==
"House Rules," which are mostly ported over from our Star Wars games, are separated out in order to make these pages more helpful to others who might want to use the conversion module, but not our changes to the base system.
All characters in Rogue Trader are human (at least for now).  As such, the species selection part of character creation is replaced with the selection of the character's homeworld.
====Death World====
{| border="1" cellspacing="0" cellpadding="3"
|- style="vertical-align: top;"
|width="75"|'''Brawn'''
|width="75"|'''Agility'''
|width="75"|'''Cunning'''
|width="75"|'''Intelligence'''
|width="75"|'''Willpower'''
|width="75"|'''Presence'''
|width=''10''|
|width="75"|'''Wounds'''
|width="75"|'''Strain'''
|-
|3
|2
|2
|2
|2
|1
|
|11
|11
|-
|}
* '''Survivor''': Gain 1 rank in ''Survival''


====Hive World====
[[Category: Warhammer 40k]]
{| border="1" cellspacing="0" cellpadding="3"
[[Category: Rogue Trader]]
|- style="vertical-align: top;"
[[Category: Genesys]]
|width="75"|'''Brawn'''
[[Category: Edge of the Imperium]]
|width="75"|'''Agility'''
|width="75"|'''Cunning'''
|width="75"|'''Intelligence'''
|width="75"|'''Willpower'''
|width="75"|'''Presence'''
|width=''10''|
|width="75"|'''Wounds'''
|width="75"|'''Strain'''
|-
|1
|2
|3
|2
|2
|2
|
|8
|12
|-
|}
* '''Caves of Steel''': Gain a boost die on Athletics or Coordination checks to navigate crowds or buildings.
* '''One amongst Millions''': Gain the ''Indistinguishable'' Talent.
 
====Void Born====
{| border="1" cellspacing="0" cellpadding="3"
|- style="vertical-align: top;"
|width="75"|'''Brawn'''
|width="75"|'''Agility'''
|width="75"|'''Cunning'''
|width="75"|'''Intelligence'''
|width="75"|'''Willpower'''
|width="75"|'''Presence'''
|width=''10''|
|width="75"|'''Wounds'''
|width="75"|'''Strain'''
|-
|1
|3
|2
|2
|2
|2
|
|9
|11
|-
|}
* '''Cold Void''': Gain one rank in '''Use Technology'''
* '''Void Adapted''': Remove 1 setback caused by gravity effects.  (Personal actions, not vehicle actions)
 
====Forge World====
{| border="1" cellspacing="0" cellpadding="3"
|- style="vertical-align: top;"
|width="75"|'''Brawn'''
|width="75"|'''Agility'''
|width="75"|'''Cunning'''
|width="75"|'''Intelligence'''
|width="75"|'''Willpower'''
|width="75"|'''Presence'''
|width=''10''|
|width="75"|'''Wounds'''
|width="75"|'''Strain'''
|-
|2
|2
|2
|3
|2
|1
|
|10
|10
|-
|}
* '''Fit to Purpose''': Gain all four specialization skills (instead of just 2)
 
====Imperial World====
{| border="1" cellspacing="0" cellpadding="3"
|- style="vertical-align: top;"
|width="75"|'''Brawn'''
|width="75"|'''Agility'''
|width="75"|'''Cunning'''
|width="75"|'''Intelligence'''
|width="75"|'''Willpower'''
|width="75"|'''Presence'''
|width=''10''|
|width="75"|'''Wounds'''
|width="75"|'''Strain'''
|-
|2
|2
|2
|1
|3
|2
|
|10
|10
|-
|}
* '''Blessed Ignorance''': Gain 1 rank in ''Knowledge (Imperium)''
* '''The Faithful''': Gain a Boost die to checks to resist Fear, Corruption and Insanity.
 
====Nobility====
{| border="1" cellspacing="0" cellpadding="3"
|- style="vertical-align: top;"
|width="75"|'''Brawn'''
|width="75"|'''Agility'''
|width="75"|'''Cunning'''
|width="75"|'''Intelligence'''
|width="75"|'''Willpower'''
|width="75"|'''Presence'''
|width=''10''|
|width="75"|'''Wounds'''
|width="75"|'''Strain'''
|-
|2
|2
|2
|2
|1
|3
|
|9
|9
|-
|}
* '''Idol Pursuits''': Nobles may train two non-career skills at character creation.  This may not include a Forbidden Knowledge.
* '''Decadence''': Nobles gain a boost die to checks made to resist the effects of intoxication and other indulgences.

Latest revision as of 03:52, 7 March 2018

Edge of the Imperium
Rogue Trader Logo.jpg
GM
Adam
Basic Module
Character CreationSkills and Talents
EquipmentPowers
New Systems
Void ShipsWealth and Renown
House Rules
Alternate Archatypes

Edge of the Imperium is an adaptation of F.F.G.'s Genesys system for use in the Warhammer 40k setting. The conversion is aimed specifically at the Rogue Trader style game but should be functional for an Inquisitorial and/or military style game as well. This does mean, however, that the skills and talents are biased towards large-scale operations and social situations instead of personal combat and dungeonering.

"House Rules," which are mostly ported over from our Star Wars games, are separated out in order to make these pages more helpful to others who might want to use the conversion module, but not our changes to the base system.