Dominica LaForge: Difference between revisions

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=== Characteristics ===
=== Characteristics ===
{|  
{|  
| '''Weapons Skill''' || 45 || style="width: 30px;"|  ||'''Ballistic Skill''' || 43 || style="width: 30px;"|  || '''Strength''' || 50
| '''Weapons Skill''' || 46 || style="width: 30px;"|  ||'''Ballistic Skill''' || 47 || style="width: 30px;"|  || '''Strength''' || 40
|-
|-
| '''Toughness''' || 50 || style="width: 30px;"|  || '''Agility''' || 44 ||  style="width: 30px;"|  || '''Intelligence''' || 43
| '''Toughness''' || 47 || style="width: 30px;"|  || '''Agility''' || 46 ||  style="width: 30px;"|  || '''Intelligence''' || 51
|-
|-
| '''Perception''' || 38 || style="width: 30px;"|  || '''Willpower''' || 42 ||  style="width: 30px;"|  || '''Fellowship''' || 48*
| '''Perception''' || 51 || style="width: 30px;"|  || '''Willpower''' || 48 ||  style="width: 30px;"|  || '''Fellowship''' || 46*
|}
|}


=== Space Marine Organs ===
* '''Secondary Heart/Ossmodula/Biscopea/Haemastamen:''' You gain the Unnatural Strength and Toughness Traits.
* '''Larraman’s Organ:''' You do not suffer from Blood Loss.
* '''Catalepsean Node:''' You suffer no penalties to Perception based Tests when awake for long periods of time.
* '''Preomnor:''' You gain +20 to Toughness Tests against ingested poisons.
* '''Omophagea:''' You may gain a Skill or Skill Group by devouring a portion of an enemy.
* '''Multi-Lung:''' You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results.
* '''Occulube and Lyman’s Ear:''' You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.
* '''Sus-an Membrane:''' You may enter suspended animation.
* '''Oolotic Kidney:''' You may re-roll any failed Toughness Test to resist poisons and toxins, including attacks with the Toxic Quality.
* '''Neuroglottis:''' You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.
* '''Mucranoid:''' You may re-roll any failed Toughness Tests caused by temperature extremes.
* '''Betcher’s Gland:''' You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.
* '''Progenoids:''' These may be retrieved with a successful Medicae Test.
* '''Black Carapace:''' While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.
=== Power Armor Abilities ===
* '''AP 8 to all locations, AP 10 on Torso'''
* '''Servo-Augmented Musculature:''' +20 Strength
* '''Auto-senses:''' Dark Sight, immune to Photon Flash and Stun Grenades; Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests (total of +20 bonus with Heightened Senses)
* '''Bio-monitor and Injectors:''' If the internal cogitator detects a problem with the wearer's bio signs, it can administer pain suppressors, combat stims and anti-toxins. This provides the following benefits:
** +10 to tests resisting the Toxic quality and similar Poison effects.
** The pain suppressor reservoir has a total of six doses, each of which can be used to ignore Critical Effects for 1d10 rounds. The doses may be used in succession or staggered.
** If the wearer is Stunned, the effect lasts a maximum of one Round before the bio-monitor detects and negates it.
* '''Built-in Vox Link'''
* '''Built-in Magboots'''
* '''Nutrient Recycling:''' Can operate for two weeks without re-supply
* '''Recoil Suppression:''' May fire Basic weapons 1-handed without penalty
* '''Size:''' Hulking (Black Carapace means no bonus for enemies to attack)
* '''Poor Manual Dexterity:''' Delicate tasks suffer a –10 penalty, unless using equipment designed for Space Marines
* '''Osmotic Gill Life Sustainer:''' With the helmet on, the armour is environmentally sealed


==Skills==
==Skills==
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* Trade: Armorer (Trained)
* Trade: Armorer (Trained)
|}
|}
=== Armor Abilities ===
* '''AP 8 to all locations, AP 10 on Torso'''
* '''Servo-Augmented Musculature:''' +20 Strength
* '''Auto-senses:''' Dark Sight, immune to Photon Flash and Stun Grenades; Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests (total of +20 bonus with Heightened Senses)
* '''Bio-monitor and Injectors:''' If the internal cogitator detects a problem with the wearer's bio signs, it can administer pain suppressors, combat stims and anti-toxins. This provides the following benefits:
** +10 to tests resisting the Toxic quality and similar Poison effects.
** The pain suppressor reservoir has a total of six doses, each of which can be used to ignore Critical Effects for 1d10 rounds. The doses may be used in succession or staggered.
** If the wearer is Stunned, the effect lasts a maximum of one Round before the bio-monitor detects and negates it.
* '''Built-in Vox Link'''
* '''Built-in Magboots'''
* '''Nutrient Recycling:''' Can operate for two weeks without re-supply
* '''Recoil Suppression:''' May fire Basic weapons 1-handed without penalty
* '''Size:''' Hulking (Black Carapace means no bonus for enemies to attack)
* '''Poor Manual Dexterity:''' Delicate tasks suffer a –10 penalty, unless using equipment designed for Space Marines
* '''Osmotic Gill Life Sustainer:''' With the helmet on, the armour is environmentally sealed


== Wargear ==
== Wargear ==

Revision as of 22:56, 24 September 2011

Being Edited - obviously!

Vitals

Name: Dominica La Forge

Rank: Enginseer Prime / Tech-Priest Explorator (Genator)
Race: Human / Mechanicus
Gender:Female)
Age: 25
Date of Birth: Unknown
Place of Birth: Void Born - ship's name "Forge of Destiny"
---(Adeptus Mechanicus freighter) crewed by her family and relatives
Height: 5'3"
Weight: 250 lbs. (including Mechanicus Additions)
Build: Slender
Eyes: Hazel
Hair: Brown

"Can I examine that?"

Background

TBD

Talents and Traits

Talents

  • Ambidextrous
  • Bulging Biceps
  • Heightened Senses (Hearing, Sight)
  • Killing Strike
  • Nerves of Steel
  • Quick Draw
  • Resistance (Psychic Powers)
  • True Grit
  • Unarmed Master
  • Rapid Reload

Traits

  • Astartes Weapon Training
  • Unnatural Strength (x2)
  • Unnatural Toughness (x2)
  • Bolter Mastery

Attributes

Characteristics

Weapons Skill 46   Ballistic Skill 47   Strength 40
Toughness 47   Agility 46   Intelligence 51
Perception 51   Willpower 48   Fellowship 46*


Skills

  • Awareness (Trained)
  • Barter
  • Carouse
  • Ciphers: Chapter Runes (Trained)
  • Climb (Trained)
  • Command (Trained)
  • Common Lore: Adeptus Astartes, Imperial Navy, Imperium, War (Trained)
  • Concealment (Trained)
  • Contortionist
  • Deceive
  • Disguise
  • Dodge (Trained)
  • Drive: Ground Vehicles (Trained)
  • Evaluate
  • Forbidden Lore: Adeptus Astartes (Trained)
  • Gamble
  • Inquiry
  • Intimidate
  • Literacy (Trained)
  • Logic
  • Navigation: Surface (Trained, thank the Emperor!)
  • Scholastic Lore: Codex Astartes (Trained)
  • Scrutiny
  • Search
  • Silent Move (Trained)
  • Speak Language: High Gothic, Low Gothic (Trained)
  • Survival (Trained)
  • Swim
  • Tactics: Assault (Trained)
  • Tech-Use (Trained)
  • Trade: Armorer (Trained)

Armor Abilities

  • AP 8 to all locations, AP 10 on Torso
  • Servo-Augmented Musculature: +20 Strength
  • Auto-senses: Dark Sight, immune to Photon Flash and Stun Grenades; Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests (total of +20 bonus with Heightened Senses)
  • Bio-monitor and Injectors: If the internal cogitator detects a problem with the wearer's bio signs, it can administer pain suppressors, combat stims and anti-toxins. This provides the following benefits:
    • +10 to tests resisting the Toxic quality and similar Poison effects.
    • The pain suppressor reservoir has a total of six doses, each of which can be used to ignore Critical Effects for 1d10 rounds. The doses may be used in succession or staggered.
    • If the wearer is Stunned, the effect lasts a maximum of one Round before the bio-monitor detects and negates it.
  • Built-in Vox Link
  • Built-in Magboots
  • Nutrient Recycling: Can operate for two weeks without re-supply
  • Recoil Suppression: May fire Basic weapons 1-handed without penalty
  • Size: Hulking (Black Carapace means no bonus for enemies to attack)
  • Poor Manual Dexterity: Delicate tasks suffer a –10 penalty, unless using equipment designed for Space Marines
  • Osmotic Gill Life Sustainer: With the helmet on, the armour is environmentally sealed

Wargear

  • Astartes Combat Knife
  • Astartes Chainsword
  • Godwyn-Pattern Astartes Boltgun
  • Black Templar Astartes Storm Shield

|}

Servoskull - "Krosp"

  • Astartes Combat Knife
  • Astartes Chainsword
  • Godwyn-Pattern Astartes Boltgun
  • Black Templar Astartes Storm Shield