DDC Rebel Cell Game 2016: Difference between revisions
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PCs: | PCs: | ||
* [[ | * [[Human Ace: Driver]] | ||
* [[ | * [[Zabrak Commander: Tactician]] | ||
* [[ | * [[Sullustan Diplomat: Agitator/Recruit]] | ||
* [[Mon Cal Colonist: Doctor/Recruit]] | * [[Mon Cal Colonist: Doctor/Recruit]] | ||
* [[Human | * [[Human Colonist: Marshal]] | ||
* [[Bothan Spy: Infiltrator]] | * [[Bothan Spy: Infiltrator]] | ||
== Plot Outline/Backstory == | |||
* PCs are an Alliance deep cover team, set up on planet to listen and report on Imperial ship traffic, especially any supply convoys. Word comes down that an Imperial frigate has arrived in system and the Captain has made a request of the Alliance to get him out (will try to bring his ship with him, but no guarantees as most of the crew are loyal). Mission priority will be to get the Captain out and onto an escape vessel out of system and back to the Alliance. Of additional importance is the copy of the ship's database he'll be bringing with him. Besides a lot of maintenance and personnel logs, it will have copies of the current Imperial Naval security codes. Naturally, as things do, the mission goes awry at the start leaving the team on planet with their images plastered all over the news calling them terrorists. | |||
Will think more on this later. | |||
[[Category: Campaign Homepage]] | [[Category: Campaign Homepage]] |
Latest revision as of 05:54, 27 August 2015
DDC Mega Game 2016 | |
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Alpha GM | |
Lisa | |
Beta GMs | |
Adam, Benjamin, Brendon, Erik | |
Prologue GMs | |
Mark and Tim | |
Game Time | |
Saturday evening | |
Game Year | |
Between Episodes IV and V | |
Mechanics | |
Turning Points · Destiny Points | |
Prologue Plots | |
Rebel Plot · Inquisition Plot | |
Mega Game Plot | |
Act I Act I Summary Act II Act II Summary | |
Collaboration Notepads | |
Prologue Groups Rebel Team · Inquisition Team Mega Game Groups Adam's Group · Erik's Group Ben's Group · Brendon's Group |
PCs:
- Human Ace: Driver
- Zabrak Commander: Tactician
- Sullustan Diplomat: Agitator/Recruit
- Mon Cal Colonist: Doctor/Recruit
- Human Colonist: Marshal
- Bothan Spy: Infiltrator
Plot Outline/Backstory
- PCs are an Alliance deep cover team, set up on planet to listen and report on Imperial ship traffic, especially any supply convoys. Word comes down that an Imperial frigate has arrived in system and the Captain has made a request of the Alliance to get him out (will try to bring his ship with him, but no guarantees as most of the crew are loyal). Mission priority will be to get the Captain out and onto an escape vessel out of system and back to the Alliance. Of additional importance is the copy of the ship's database he'll be bringing with him. Besides a lot of maintenance and personnel logs, it will have copies of the current Imperial Naval security codes. Naturally, as things do, the mission goes awry at the start leaving the team on planet with their images plastered all over the news calling them terrorists.
Will think more on this later.