DDC 2015 Dawn of Defiance Dramatis Personae: Difference between revisions

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== Class Breakdowns ==
== Rebel Characters ==


Re-build for characters as of the start of Episode 1.
Re-build for characters as of the start of Episode 1.
Line 181: Line 181:
=== Fighter type ===
=== Fighter type ===
Wookie / Bounty Hunter / Assassin
Wookie / Bounty Hunter / Assassin
== Imperial Characters ===
=== Inquisitor #1 ===
=== Inquisitor #2 ===
=== ISB Agent #1 ===
=== ISB Agent #2 ===
=== Imperial Intelligence Agent #1 ===
=== Imperial Intelligence Agent #2 ===

Revision as of 22:41, 5 October 2014

Back to DDC 2015 Dawn of Defiance Game

Experience Progression

The following is an estimated XP progression for the episodes.

Episode Starting XP Mid-Adventure XP Ending XP
1 +0 +15 +30
2 +30 +45 +60
3 +60 +75 +90
4 +90 +105 +120
5 +120 +135 +150
6 +150 +165 +180
7 +180 +195 +210
8 +210 +225 +240
9 +240 +255 +270
10 +270 +285 +300

Rebel Characters

Re-build for characters as of the start of Episode 1.

Din Matane

Human / Guardian / Soresu Defender 110xp

Willpower 3 - 30xp
Intellect 3 - 30xp
Career: Brawl, Cool, Discipline(*), Melee(*), Resilience, Vigilance(*)
Specialization: Discipline(*), Knowledge (Lore), Lightsaber(*), Vigilance
Human Bonus: Ranged (Light), Perception
Vigilance 2 - +10xp
Knowledge (Lore) 1 - +5xp
Toughened 5xp
Soresu Technique 10xp
Influence 10xp
Move 10xp

Ama'rante (Amarante)

Twi'lek / Colonist / Noble Scion (Modified Politico Tree) 100xp

Agility 3 - 30xp
Cunning 3 - 30xp
Career: Charm(*), Deception(*), Knowledge (Core Worlds), Knowledge (Education)(*), Knowledge (Lore), Leadership(*), Negotiation, Ranged (Light)
Specialization: Charm, Coercion, Deception(*), Melee(*)
Racial: +1 Charm(*) or Deception
Ranged Light 1 - +5xp
Leadership 2 - +10xp
Negotiation 1 - +5xp
Plausible Deniability +5xp
Toughened +5xp
Grit +5xp
Kill With Kindness +5xp

Masee Sana

Human / The Spy / Infiltrator (Recruit) 110xp

Agility 3 +30xp
Cunning 3 +30xp
Career: Computers, Cool(*), Coordination, Deception(*), Knowledge (Warfare), Perception(*), Skulduggery, Stealth(*)
Specialization: Deception, Melee(*), Skulduggery, Streetwise(*)
Recruit: Athletics, Discipline, Survival, Vigilance
Grit +5xp
Dodge +5xp
Stealth 2 +10xp
Skulduggery 1 +5xp
Recruit Tree (Specialization) +10xp
Basic Combat Training +5xp
Vigilance 1 +5xp
Ranged (Light) 1 +5xp

Shinaa "Red" Zeltree

Zeltron / Smuggler / Scoundrel

Zeltron Species Abilities
Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting XP: 90
Special Abilities: Zeltrons begin the game with one free rank in Charm. They still may not train Charm above Rank 2 during character creation.
Empathy: Opponents attempting to use Charm or Deceit on a Zeltron receive one setback die on their roll.
Pheromones: Zeltrons receive a free boost die when making Charm or Deceit rolls against opponents they are engaged with.
Characteristic Rating: Brawn 2, Cunning 2, Presence 3, Agility 2, Intellect 2, Willpower 1

Agility 3 +30xp
Cunning 3 +30xp
Career: Coordination, Deception(*), Knowledge (Underworld)(*), Perception(*), Piloting (Space), Skulduggery(*), Streetwise, Vigilance
Specialization: Charm<(*), Cool, Deception(*), Ranged (Light)
Ranged Light 1 +5xp
Coordination 1 +5xp
Skulduggery 2 +10xp
Convincing Demeanour +5xp
Quick Draw +5xp

BW-2G "Grey"

Droid / Hired Gun / Bodyguard 175xp

Agility 4 +90xp
Brawn 2 +20xp
Career: Athletics(*), Brawl, Discipline(*), Melee(*), Pilot (Planetary), Ranged (Light)(*), Resilience(*), Vigilance(*)
Specialization: Gunnery, Perception(*), Piloting (Planetary)(*), Ranged (Heavy)(*)
Toughened +5xp
Durable +5xp
Grit +5xp
Hard Headed +10xp
Body Guard +10xp
Ranged (Heavy) 2 +10xp
Vigilance 2 +10xp
Perception 2 +10xp

Lightsaber combat-oriented Jedi Padawan

Arkanian Offshoot / Seeker / Ataru Striker

Species Abilities
Wound Threshold: 8 + Brawn
Strain Threshold: 10 + Willpower
Starting XP: 110
Special Abilities: Arkanian Offshoots begin play with one rank in any two career skills. They still may not train those skills above Rank 2 during character creation. (**)
Determination: Arkanian Offshoots may choose to suffer 1 Strain to receive a free boost die to a single Brawn or Agility-based check made on their turn.
Characteristic Rating: Brawn 2, Cunning 2, Presence 2, Agility 2, Intellect 2, Willpower 2

Agility 3 +30xp
Willpower 3 +30xp
Career: Knowledge (Xenology), Piloting (Planetary)(*), Piloting (Space), Ranged (Heavy)(*), Survival, Vigilance(*)
Specialization: Athletics(**), Coordination(**), Lightsaber(*), Perception(*)
Jump Up +5xp
Ataru Technique +10xp
Quick Draw +5xp
Conditioned +5xp
Parry +5xp
Lightsaber 2 +10xp
Vigilance 2 +10xp

Mechanical Droid

Droid / Technician / Outlaw Tech

Fighter type

Wookie / Bounty Hunter / Assassin

Imperial Characters =

Inquisitor #1

Inquisitor #2

ISB Agent #1

ISB Agent #2

Imperial Intelligence Agent #1

Imperial Intelligence Agent #2