Cerebro's Stats: Difference between revisions
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Quicksilver (talk | contribs) (Created page with "{| style="width: 400px;" |'''Brawn''': X<br /> '''Intelligence''': 4<br /> '''Willpower''': 3<br /> |'''Agility''': 1<br /> '''Cunning''': 2<br /> '''Presence''': 1.<br /> |} {|...") |
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{| style="width: 400px;" | {| style="width: 400px;" | ||
|'''Brawn''': | |'''Brawn''': N/A<br /> | ||
'''Intelligence''': 4<br /> | '''Intelligence''': 4<br /> | ||
'''Willpower''': 3<br /> | '''Willpower''': 3<br /> | ||
|'''Agility''': | |'''Agility''': N/A<br /> | ||
'''Cunning''': 2<br /> | '''Cunning''': 2<br /> | ||
'''Presence''': 1.<br /> | '''Presence''': 1.<br /> | ||
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|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
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* Computers: ■■■ | * Computers: ■■■ | ||
* Discipline: ■■ | * Discipline: ■■ | ||
* Cool: ■■ | * Cool: ■■ | ||
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* Charm: ■ | * Charm: ■ | ||
* Coercion: ■ | * Coercion: ■ | ||
* Deception: &# | * Deception: ■ ■ | ||
* Leadership: ■ | * Leadership: ■ | ||
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|} | |} | ||
== Cerebro's Attention == | |||
What happens when players attract Cerebro's attention? | |||
* Players who have committed dark side acts get extra attention; get approached first - Charm, Negotiate | |||
* Players who are openly opposed to Cerebro will get negative social attention - Threats, Coercion, Deceit | |||
Examples: | |||
* Assumes direct control of battle droids fighting the group (upgrade to Nemesis or Rival level) | |||
* Enhance the defenses against the group (adding black dice to combat/actions) due to security environmental manipulation | |||
* Influence power: Cause fear in player(s), force Discipline checks | |||
* Poltergeist: Move Object (usually small objects, causes up to 5 damage) |
Revision as of 00:35, 9 February 2014
Brawn: N/A Intelligence: 4 |
Agility: N/A Cunning: 2 |
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Cerebro's Attention
What happens when players attract Cerebro's attention?
- Players who have committed dark side acts get extra attention; get approached first - Charm, Negotiate
- Players who are openly opposed to Cerebro will get negative social attention - Threats, Coercion, Deceit
Examples:
- Assumes direct control of battle droids fighting the group (upgrade to Nemesis or Rival level)
- Enhance the defenses against the group (adding black dice to combat/actions) due to security environmental manipulation
- Influence power: Cause fear in player(s), force Discipline checks
- Poltergeist: Move Object (usually small objects, causes up to 5 damage)