Cerebro's Stats: Difference between revisions

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{| style="width: 400px;"
{| style="width: 400px;"
|'''Brawn''': X<br />
|'''Brawn''': N/A<br />
'''Intelligence''': 4<br />
'''Intelligence''': 4<br />
'''Willpower''': 3<br />
'''Willpower''': 3<br />
|'''Agility''': 1<br />
|'''Agility''': N/A<br />
'''Cunning''': 2<br />
'''Cunning''': 2<br />
'''Presence''': 1.<br />
'''Presence''': 1.<br />
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* Computers: &#9632;&#9632;&#9632;
* Discipline: &#9632;&#9632;
* Discipline: &#9632;&#9632;
* Cool: &#9632;&#9632;
* Cool: &#9632;&#9632;
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* Charm: &#9632;
* Coercion: &#9632;
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* Deception: &#9532 &#9532
* Deception: &#9632; &#9632;
* Leadership: &#9632;
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== Cerebro's Attention ==
What happens when players attract Cerebro's attention? 
* Players who have committed dark side acts get extra attention; get approached first - Charm, Negotiate
* Players who are openly opposed to Cerebro will get negative social attention - Threats, Coercion, Deceit
Examples:
* Assumes direct control of battle droids fighting the group (upgrade to Nemesis or Rival level)
* Enhance the defenses against the group (adding black dice to combat/actions) due to security environmental manipulation
* Influence power: Cause fear in player(s), force Discipline checks
* Poltergeist: Move Object (usually small objects, causes up to 5 damage)

Revision as of 00:35, 9 February 2014

Brawn: N/A

Intelligence: 4
Willpower: 3

Agility: N/A

Cunning: 2
Presence: 1.

  • Computers: ■■■
  • Discipline: ■■
  • Cool: ■■
  • Vigilance: ■
  • Charm: ■
  • Coercion: ■
  • Deception: ■ ■
  • Leadership: ■
  • Negotiation ■
  • Knowledge (Lore) ■■■
  • Force Powered (roll 4 force die with all check)

Cerebro's Attention

What happens when players attract Cerebro's attention?

  • Players who have committed dark side acts get extra attention; get approached first - Charm, Negotiate
  • Players who are openly opposed to Cerebro will get negative social attention - Threats, Coercion, Deceit

Examples:

  • Assumes direct control of battle droids fighting the group (upgrade to Nemesis or Rival level)
  • Enhance the defenses against the group (adding black dice to combat/actions) due to security environmental manipulation
  • Influence power: Cause fear in player(s), force Discipline checks
  • Poltergeist: Move Object (usually small objects, causes up to 5 damage)