Brother Winter

From The Z-Team Wiki
Revision as of 07:21, 23 September 2011 by Sixtus quinn (talk | contribs) (Created page with "== Vitals == {| style="width: 500px;" |'''Name''': Winter Xanatov<br /> '''Alias(es)''': N/A<br /> '''Race''': Adeptus Astartes<br /> '''Gender''': Astartes (Originally male)<br ...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Vitals

Name: Winter Xanatov

Alias(es): N/A
Race: Adeptus Astartes
Gender: Astartes (Originally male)
Age: 25
Date of Birth: <EXPUNGED>

Place of Birth: <EXPUNGED>

Height: 7'3"
Weight: 800 lbs.
Build: Extremely Muscular
Eyes: Blue
Hair: Black

"Redeem them with sword and fire!"

Background

TBD

Talents and Traits

Talents

  • Ambidextrous
  • Bulging Biceps
  • Heightened Senses (Hearing, Sight)
  • Killing Strike
  • Nerves of Steel
  • Quick Draw
  • Resistance (Psychic Powers)
  • True Grit
  • Unarmed Master
  • Rapid Reload

Traits

  • Astartes Weapon Training
  • Unnatural Strength (x2)
  • Unnatural Toughness (x2)
  • Bolter Mastery

Attributes

Characteristics

Weapons Skill 45   Ballistic Skill 43   Strength 50
Toughness 50   Agility 44   Intelligence 43
Perception 38   Willpower 42   Fellowship 48*

Space Marine Organs

  • Secondary Heart/Ossmodula/Biscopea/Haemastamen: You gain the Unnatural Strength and Toughness Traits.
  • Larraman’s Organ: You do not suffer from Blood Loss.
  • Catalepsean Node: You suffer no penalties to Perception based Tests when awake for long periods of time.
  • Preomnor: You gain +20 to Toughness Tests against ingested poisons.
  • Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.
  • Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results.
  • Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.
  • Sus-an Membrane: You may enter suspended animation.
  • Oolotic Kidney: You may re-roll any failed Toughness Test to resist poisons and toxins, including attacks with the Toxic Quality.
  • Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.
  • Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes.
  • Betcher’s Gland: You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.
  • Progenoids: These may be retrieved with a successful Medicae Test.
  • Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.

Power Armor Abilities

  • AP 8 to all locations, AP 10 on Torso
  • Servo-Augmented Musculature: +20 Strength
  • Auto-senses: Dark Sight, immune to Photon Flash and Stun Grenades; Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests (total of +20 bonus with Heightened Senses)
  • Bio-monitor and Injectors: If the internal cogitator detects a problem with the wearer's bio signs, it can administer pain suppressors, combat stims and anti-toxins. This provides the following benefits:
    • +10 to tests resisting the Toxic quality and similar Poison effects.
    • The pain suppressor reservoir has a total of six doses, each of which can be used to ignore Critical Effects for 1d10 rounds. The doses may be used in succession or staggered.
    • If the wearer is Stunned, the effect lasts a maximum of one Round before the bio-monitor detects and negates it.
  • Built-in Vox Link
  • Built-in Magboots
  • Nutrient Recycling: Can operate for two weeks without re-supply
  • Recoil Suppression: May fire Basic weapons 1-handed without penalty
  • Size: Hulking (Black Carapace means no bonus for enemies to attack)
  • Poor Manual Dexterity: Delicate tasks suffer a –10 penalty, unless using equipment designed for Space Marines
  • Osmotic Gill Life Sustainer: With the helmet on, the armour is environmentally sealed

Skills

  • Awareness (Trained)
  • Barter
  • Carouse
  • Ciphers: Chapter Runes (Trained)
  • Climb (Trained)
  • Command (Trained)
  • Common Lore: Adeptus Astartes, Imperial Navy, Imperium, War (Trained)
  • Concealment (Trained)
  • Contortionist
  • Deceive
  • Disguise
  • Dodge (Trained)
  • Drive: Ground Vehicles (Trained)
  • Evaluate
  • Forbidden Lore: Adeptus Astartes (Trained)
  • Gamble
  • Inquiry
  • Intimidate
  • Literacy (Trained)
  • Logic
  • Navigation: Surface (Trained, thank the Emperor!)
  • Scholastic Lore: Codex Astartes (Trained)
  • Scrutiny
  • Search
  • Silent Move (Trained)
  • Speak Language: High Gothic, Low Gothic (Trained)
  • Survival (Trained)
  • Swim
  • Tactics: Assault (Trained)
  • Tech-Use (Trained)
  • Trade: Armorer (Trained

Wargear

  • Astartes Combat Knife
  • Astartes Chainsword
  • Godwyn-Pattern Astartes Boltgun
  • Black Templar Astartes Storm Shield