SW:EotE House Rules

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Accepted House Rules

Combat

Wounds

  • Characters (except minions) do not fall unconscious at 0 wounds, instead they may continue to act normally, but suffer a critical with any hit.

Cover

  • Defence (Black Dice) granted by Cover adds to defense gained by other sources.

Proposed House Rules

Initiating Combat

  • If both parties are aware of each other, in combat range, and not hostile; the party initiating combat gains a blue die to initiative checks.
  • If one party successfully performs an ambush (is aware of the incoming enemy, prepared and not detected prior to initiating combat) perform the following:
    • Roll an opposed Cool vs. Vigilance check.
      • Success grants a Blue to Initiative, with an additional blue per two additional successes
      • Two advantage may be spent to gain a free maneuver before combat. Unspent Advantages carry over to the Initiative check
      • Triumph may be spent for a top initiative slot, or for a free action (just action, not full round) before combat, or positively affect the battle.
      • Failure has no effect.
      • three disadvantage may be spent to gain a black die to the initiative check
      • Despair may be spent to loose your free maneuver in the first round, or negatively affect the battle.
    • The ambushing party gains one blue die to initiative (regardless of roll outcome)

Integrated Grenades

Pallets and Packaging

Personal, Vehicle, Massive Scales