Simone Yang (Carbon)
‘’Work in Progress’’
Simone "Sy" Yang is a hard-up but well-meaning level 1 punk and scoundrel.
History
Character Statistics
Basic Statistics
Passive Skills: |
Reputation |
Speed: 40 feet |
Attributes
Strength | 14 (+2) | Dexterity | 18 (+4) | Constitution | 14 (+2) | ||
Intelligence | 12 (+1) | Technology | 10 (+0) | People | 10 (+0) |
Proficiency
Proficiency bonus: +2
Proficient Saves
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Proficient Weapons & Armor
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Proficient Skills
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Proficient Tools
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Proficient Languages
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Background Points
- (Origin) Gutter Punk: The street kid molded by misspent youth.
- (Employment) Merchant / Broker (3 terms, no injury)
- (Vice) "I love music and am always listening to something or attending a concert."
Character Abilities
Cunning Action - Starting at 1st level, your quick thinking and agility allow you to move and act quickly. You can take a Bonus Action on each of your turns in Combat. This action can only be used to take the Dash, Disengage, or Hide action.
Sneak Attack - Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have Advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need Advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have Disadvantage on the attack roll.
Augmentations
Blood Toxicity Level: 1
Blood Toxicity LImits: 4/8
Neurolink: The neurolink revolutionized the world. The ability to download and upload data straight to your brain via a port on your skull changed everything. <Tier 0>
Basic HUD: The basic HUD tells you everything you need to know about the world right in front of your eyes, whether helping you learn to read as a child, displaying the prices at the local bar as an adult, or informing you to take your medications as a senior. <Tier 0>
Jager Legs: Your legs have been replaced with the Jager Legs offered by Regierung Kybernetik. Your movement speed, high jump distance, and long jump distance all increase by 5ft. <Tier 1>
Equipment
Encumbrance: 70lb (Light, -10); 140lb (Heavy, -20); 210lb (Maximum)
Carried: 0lb on person, +0 Personal, +0 Pack. )
Martial
- Knife {2K₩, 1 lb} [1d4 Pierce, Finesse, Throw, Light]
- Korp Jacket {15K₩, 12lb} [11 AC + Dex mod, DR 2 vs Ballistic]
Gear
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Living
- Studio Appartment {}
- Food?
- Clothes, Wealthy (Suit) {Parting Gift, 5lb}
- Clothes,
- 12,900₩
Lifestyle
Year 2185, Cyberpunk, New York City, Modest
Expense | Jan | Feb | Mar | April | May | June | July | Aug | Sep | Oct | Nov | Dec |
Upkeep | ✓ | |||||||||||
Lifestyle | ||||||||||||
Taxes |