Port Wander

From The Z-Team Wiki
Jump to navigation Jump to search
Rogue Trader: Drake Dynasty
Rogue Trader Logo.jpg
GM
Adam
Dynastic Power
Character Level: 31,250 XP / Rank 8
Profit Factor: 43𝖕
Command Crew
Lord-Captain Drake
Navigator Primus Mordecai
Arch-Millitant Winter
Astropath Solarus
House Drake Fleet
Aurea Albion
Hound of AlbionAbhorrent
Fortuitous PurposePenance of Iocanthos
Drake Trade Empire
DamarisScintillaKulth
SvardDrossAurum
Sepheris SecundusTennenberg
Killian's Rest
Drake Expeditions
Open Missions
Grand Endevours
Personnel
MagistratesRetainers
Militants
Svard 1stStormtroopers
House Drake Expeditionary Army
Assets
Materiel
Aerospace CraftGround Vehicles
Armoury
WargearRelics and Artifacts
Other
Estate
Secrets and ContactsAwards and Honors
The Galaxy
Locations
Calixis Sector
Koronus ExpansePeriphery Subsector
Personalities
Peers of the Imperium
Rival Rogue Traders
Utilities
Rogue Trader Timeline
House Rules
Guide and Lore

Portwander.jpg

"A stinking, painted harlot who would see your blood flowing for a few coins, that she may be, but who cannot say that they love the light that is known waiting for the traveller returned from the void."

-Rogue Trader Cortin Blaine, captain of the Astra Veritas

Port Wander is a void station on the uttermost edge of the Drusus Marches of the Calixis Sector, rightly regarded as the last bastion of the rule of the Emperor this side of the Koronus Expanse. A place of desperate hopes and vain dreams; Port Wander teems with a transitory population of traders, spies, merchant factors, pilgrims, and missionaries amongst which move Administratum functionaries and minions of the Mechanicus, all feeding on the riches that flow from the realms beyond the warp storms in the Koronus Expanse. All who travel into the Koronus Expanse share one common experience in that they pass Port Wander. Be they the pious bringing the Emperor's Light into the darkness beyond the Imperium or black-hearted monsters searching for the keys to forbidden dreams, many will stop in the last place where the rule of the Golden Throne keeps the horror and possibility of the unknown at bay.

Port Wander was founded by the Imperial Navy in 917. M40 as a staging ground to investigate the loss of many vessels on the fringes of the Drusus Marches. With the discovery of the Koronus Passage in the late 40th millennium, the station grew in importance owing to its close proximity to the Passage. Its original role as a base for military operations was slowly forgotten, and Port Wander became a way station for those daring passage into the Koronus Expanse. Merchants and mercenaries began to choke the once- deserted corridors of the station, and strangers shook the dust of distant stars from their boots while trading wondrous things from beyond the Great Warp Storms.

The Structure of Port Wander

From a distance, the port resembles a small cityscape, with spires and cathedral towers arching upwards and a huge aquila marking its allegiance to the God-Emperor. Numerous long piers protrude from the sides with spider-like docking fixtures, ready to bring in a ship and anchor it to the station. Smaller shuttle bays dot the station where numerous small craft carry cargo and people between ships and the station. Deep crevasses run along the station, showing the slow layers of expansions through the many decades and the somewhat patchwork nature of many of them which includes parts from small vessels such as the nearly intact hull of the Solstice Imperialis, grafted onto one side of the station many centuries ago. Further construction and external maintenance is constant, with servitors crawling over areas of damage or expansion like flies over a bloated metal beast.

On the underside of the station are the main repair yards, where damaged ships can contract out for refurbishment and mending. The yards include entire sealed dry-dock bays, where smaller ships can be totally enclosed for more intensive work. Also along the station's keel are a variety of elaborate and mysterious arrays and probes used by the Adeptus Mechanicus in their arcane research into the nature of the warp passage leading through the Great Warp Storms to the Koronus Expanse beyond.

Across the length and breadth of the station are lance emplacements, weapons batteries, torpedo launchers, and void shield generators, all placed for maximum efficiency and kept in readiness. In addition to these static defences, squadrons of heavily armed monitor craft are stationed near Port Wander, and warships from Battlefleet Calixis pass the port on regular patrol. Port Wander may be the gate to the Koronus Expanse but it is a gate that is guarded.

At any given time there are at least a half-dozen Rogue Traders docked at the station, as well as other merchant vessels, enormous transports, and numerous smaller craft moving into and out of docking stations like swarming insects. Other vessels move through the area, offloading raw fuel gases mined from the two larger planets or minerals and ice from the further reaches of the system. There are also numerous asteroids sharing its space, most of which have been turned into fuel depots, palatial mansions and estates, crude habitats, storage facilities, ship yards, and other more useful installations.

The Rubycon II System

Rubycon II is the star system centered on a bloated red star that is nearly a thousand times larger than Blessed Sol and burns a deep crimson. It is a dead system of two large gas giants whose pale surfaces flow with great typhoons that spread and die like bruises on flesh. These two planets are named the Ruby Brothers, and between the two planets lies a wide and dense field of asteroids that may be the remains of a lesser sibling planet whose death occurred long ago. This broken string of asteroids is a common hiding place for those wishing to avoid Imperial notice, and has become a meeting place for agencies of ill repute who would still chance the Koronus Passage to the Expanse. Beyond the orbit of these two bloated twin planets is Port Wander itself, set amongst a clutch of asteroids, many of which have been converted into other installations, ship yards, housing units, research stations, repair docks and storage facilities. Surrounded by vessels of all shapes and sizes, it glows with the lights of hundreds of beacons and tens of thousands of souls. Beyond this island of life are the comets, untold hundreds of thousands of chunks of ice and soot, each a glittering mote in the heavens. Finally there is the true void, still and serene except for the silent roar of mighty plasma drives as ships pass in flight or in hope.