ME(G) House Rules

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Millennium's End (Genesys)
Blackeagle.png
GM
Tim
Game Time
Open
The Team ("Angels")
Anggun "Angie" Tjandrakusuma
Charlie
Jennifer Moore
Lily Chang
Rudo
Xenia Mikailevna Romanova
Retired Team Members
Otto
Team Assets
Angel Mansion
Dassault Falcon 10A
General Assets
Rules / System
House Rules

Character Creation

To represent experience and development during the pre-conversion game period, characters are created/converted at +200 experience.

New Archetypes

The Stubborn
  • Willpower 3
  • Cunning 1
  • Wounds: 8 + Brawn
  • Strain 12 + Willpower
  • Starting XP: 100
  • Free Rank in Discipline (May not start with over 2 ranks in this skill at starting character generation)
  • Unflinching : Once per session your character may spend a Story Point as an incidental. If they do so during the next check they make during the turn they may ignore all black dice added to the roll.
The Trickster
  • Cunning 3
  • Intellect 1
  • Wounds: 10 + Brawn
  • Strain: 10 + Willpower
  • Starting XP: 100
  • Free Rank in Skullduggery (May not start with over 2 ranks in this skill at starting character generation)
  • Meddlesome : Once per session your character may spend a Story Point as an out-of-turn incidental immediately before a roll is made by another player or GM. If they do so a number of advantages or threat are added to the result up to this character's Cunning
The Showoff
  • Agility 3
  • Presence 1
  • Wounds: 12 + Brawn
  • Strain 8 + Willpower
  • Starting XP: 100
  • Free Rank in Coordination (May not start with over 2 ranks in this skill at starting character generation)
  • One in a Million: Once per session your character may spend a Story Point as an incidental after they make an Athletics, Coordination, Riding, Piloting or Driving roll. If they do so they may reroll a number of dice up to this character's Agility.

Combat Skills

As a modern combat game, Millennium's End uses split combat skills.

  • Brawl
  • Melee
  • Ranged (light)
  • Ranged (heavy)
  • Gunnery

Knowledge

The knowledge skill is replaced with 3 different knowledge skills - General Knowledge, Academics (Major), and Specialist (Focus). See below for examples and how they function in the game. Because of the relative infrequency of any particular Academics (Major) or Specialist (Focus) coming up in game, these skills are always considered "career" skills for purposes of XP cost.

General Knowledge:

  • Covers recall of basic academic knowledge, through what is normally covered in (non-AP) High School.
  • Covers recall of knowledge not normally acquired by study. (Pop Knowledge)
  • No Ranks represents the level a normal adult remembers from high school.
  • Characters who never finished high school may still roll against this skill, as they may have still run across the pertinent information somewhere.

Academics (Major):

  • Replace (Major) with a department of study, such as Biology, Communications or Law
  • Covers recall of academic knowledge in the field, through what is normally covered by a four-year degree
  • No Ranks represents either not having attended college or having forgotten most of the specifics from lack of use or review.
  • Characters who never attended college may still roll against this skill, as they may have still run across the pertinent information somewhere.

Specialist (Focus):

  • Replace (Focus) with a narrow field of studies, such as Forensics, MBA or Criminal Law
  • Covers recall of academic knowledge in the field, typically as acquired via Masters, Ph.D. or technical school.
  • No Ranks represents either not having attended such a program or having forgotten most of the specifics from lack of use or review.
  • Characters who never attended such a program may still roll against this skill, as they may have still run across the pertinent information somewhere.

Gear

Weapons

  • Longarms have 3 attachment points (instead of 2).
  • Pistols have 2 attachment points (instead of 1).

Armor

  • The "Deflective Plating" modification is available, but increase the armor's encumbrance by 1. (Representing hard armor inserts.)
  • Undercover / light armor replaces Heavy Clothing for this setting.