Inessa Gault

From The Z-Team Wiki
Jump to navigation Jump to search
Rogue Trader: Drake Dynasty
Rogue Trader Logo.jpg
GM
Adam
Dynastic Power
Character Level: 31,250 XP / Rank 8
Profit Factor: 43𝖕
Command Crew
Lord-Captain Drake
Navigator Primus Mordecai
Arch-Millitant Winter
Astropath Solarus
House Drake Fleet
Aurea Albion
Hound of AlbionAbhorrent
Fortuitous PurposePenance of Iocanthos
Drake Trade Empire
DamarisScintillaKulth
SvardDrossAurum
Sepheris SecundusTennenberg
Killian's Rest
Drake Expeditions
Open Missions
Grand Endevours
Personnel
MagistratesRetainers
Militants
Svard 1stStormtroopers
House Drake Expeditionary Army
Assets
Materiel
Aerospace CraftGround Vehicles
Armoury
WargearRelics and Artifacts
Other
Estate
Secrets and ContactsAwards and Honors
The Galaxy
Locations
Calixis Sector
Koronus ExpansePeriphery Subsector
Personalities
Peers of the Imperium
Rival Rogue Traders
Utilities
Rogue Trader Timeline
House Rules
Guide and Lore

************ TEMPLATE ***********************

The first thing I took note of, upon entry to docking yards, was the presence of ten men clad in flak armor of the most brilliant blue, each with a gold dragon's emblem on their breast. A lasgun of compact design was slung over each man's shoulder, its placement betraying the training each Armsman had received. One amongst them, carrying the cutlass that marks him as the sergeant of the squad, held an arcane catalog device. Fate grants me the opportunity to see it's function as I arrive, passing the reader's crimson light over a crewmen's papers, marking his passage away from the ship and onto the freeport of Footfall.

Apparently known by face, Felix approached the guards and passed threw without so much as being given a second glance, and I, under his lead, passed likewise unchecked. The door opened up to the primary loading bay, an expansive area buzzing with the activity of human and servitor labor alike. As we covered the distance across the bay, I watched with curiosity as small cartloads, even armloads of cargo are carried out of the ship's doors and consolidated into loads for Footfall's service trucks.

The reason for this seemingly inefficient mode of unloading quickly became apparent to me as my guide lead me past two more squads of Armsmen, each fortified with a heavy stubber, who watched over the landscape with the calm attentiveness of those firm in the belief of their side's own superiority. Now onboard the great vessel, the wide and easily traveled passageway quickly surrendered itself to an obscurely marked series of doorways the very size and quantity of the carts and cargo haulers I watched with such curiosity just moments earlier. We exited by way of a side door I could not have picked out from the score of seemingly identical portals in the room, and made our way to the bridge.

Statistics

Minion (Rare, Good)

WS BS S T Ag Int Per WP Fel Lty
25 30 30 35 30 35 45 40 45 61

Skills: Basic Barter, Carouse, Charm, Climb, Command, Concealment, Contortionist, Deceive, Disguise, Evaluate, Gamble, Intimidate, Logic, Scrutiny, Search, Silent Move, Swim Trained Common Lore (Imperium, Koronus Expanse +10, Rogue Traders), Speak Language (Low Gothic, High Gothic), Scholastic Lore (Legend, Imperial Warrants), Trade (Remembrancer) +10, Awareness +10, Dodge, Literacy +10, Inquiry

Talents: Pistol Training (Stub Automatic, Laspistol), Primitive Training (Knife), Polyglot, Total Recall

Armor: Flak Coat (Arms, Body, Legs 3)

Weapons:

  • Good Stub Automatic (S/3/-; Range 30m, 1d10+5 I; Pen 0; Clip 9; Reload Full; Reliable, Amputator Shells; 1.5kg
  • Good Combat Knife (1d5+3; Pen 2; +5 WS)

Equipment:

  • Auto-Quill (+10 Trade (Remembrancer))