Drow Ranger

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D&D 5th Edition
D&D on White.png
GM
Mark
Milestone
Level 13
Characters
Sir Elric, Human Champion
Marigold Banks, Halfling Attendent
Gleeman Alastar, Tiefling Harald
Lady Aldreda, Half-Elf Schemer
Gion of Velen, Human Mystery
Sir Farin Quarrymeade Dwarf Noble

Under Construction

Drowranger.jpg

Insert Name is a Chaotic Good Drow Ranger.

Description

Under construction.

Fluent in Common, Draconic, Elvish, Infernal, Undercommon, Drow Sign Language (apparently, that's a thing).

History

Under construction

Character Statistics

Basic Statistics

Passive Skills: Insight: 16
Perception: 16

Speed: 30 feet
Maximum Hit Points: 41
Armor Class: 19

Attributes

Strength 15 (+2)   Dexterity 20 (+5)   Constitution 13 (+1)
Intelligence 16 (+3)   Wisdom 18 (+4)   Charisma 18 (+4)

Proficiency

Proficiency bonus: +2

Proficient Saves

  • Strength
  • Dexterity

Proficient Weapons & Armor

  • Simple Weapons
  • Martial Weapons
  • Light Armor
  • Medium Armor

Proficient Skills Dex Based:

  • Acrobatics
  • Sleight of Hand
  • Stealth

Wis Based:

  • Animal Handling
  • Insight
  • Perception
  • Survival

Cha Based:

  • Deception

Proficient Tool Kits

  • Disguise Kit
  • Thieves' Tools
  • Smiths' Tools

Background Points

  • Criminal (Spy)
  • Personality trait: I don't pay attention to the risks in a situation. Never tell me the odds
  • Ideals: I steal from the wealthy so that I can help people in need. (Charity)
  • Bonds: Was a former Gold Dragon in a past life, but was sentenced to a puny, fleshy, mortal form for... innumerable "rendezvous" with mortal women. Must "do good" to regain favour with Bahamut.
  • Flaws: An innocent person is in prison for a crime that I committed. I'm okay with that.

Special Rules

Fighting Style: Defensive: +1 AC when wearing armour.


Feats

Skilled
Dual Wielder

Equipment

Encumbrance: 100lb (Light, -10); 100lb (Heavy, -20); 300lb (Maximum)
Carried: 66lb on person, +60 Personal, +135 Pack. )
Cost: 140 silver (Weapons), 500 silver (armor), 570.5 silver (gear), 159.5 (Pack) )

Weapons

  • Rapier {25 gp, 2lb}

[1d8 Piercing, Finesse]

  • Longbow {50 gp, 2 lb]

[1d8 Piercing, Ranged (150/600), Heavy, Two-Handed*]

  • Dagger {50 sp, 2lb}

[1d4, Light, Thrown]

Armor

  • Studded Leather {45 gp, 13 lb}

[12 AC + Dex Mod]


Gear

  • Backpack {20 sp, 5lb}
  • Bedroll {10 sp, 7lb}
  • Fine Clothes {20 sp, 4lb}
  • Scroll of Pedigree {250 sp, 2lb}
  • Signet Ring {0.2 sp, 1lb}
  • Torches {50 sp, 3lb}
  • Two-person Tent {50 sp, 0lb}
  • Mess kit {2 sp, 1lb}
  • Dragonchess Set
  • Whetstone
  • Tinderbox {5 sp, 1lb}
  • Waterskin (Full) x2 {4 sp, 10lb}
  • Rations (10 day) {50 sp 20lb}
  • Rope (50 feet) {10 sp, 10lb}
  • Deed to a piece of land
  • Purse (9 gp, 109 sp, 9 cp) {3lb}

Tiamat

Riding Horse (Tiamat):

  • Riding Horse {100 sp, 0lb}
  • Military Saddle {50 sp, 25lb}
  • Saddlebags {4 sp, 8 lb}
  • Bit and Bridle {5 sp. 100 lb}
  • Leather Barding
Statistics

Large beast, unaligned)
Speed 60 ft. )
Armor Class 12)
Hit Points 11 (2d8+2) )

Strength 14 (+2)   Dexterity 10 (+0)   Constitution 13 (+1)
Intelligence 2 (-4)   Wisdom 10 (+0)   Charisma 5 (-3)

Perception (passive) 10)
Encumbrance: 140lb. (Light -10ft), 280lb. (Heavy -20ft), 420lb. (Maximum) )
Kick: Melee Attack +2, 2d4+2 damage. )
Sure Footed: Tiamat has advantage on Strength and Dexterity saving throws made against effects that would knock him prone.