Aquam Lab Texts

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Ars Magica: Nova Semitae Saga
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GM
Mark
Game Start
Anno Domini MCCXX, hiems
A.D. 1220, winter
5 Neanne 1, Hiems
Game Year
Anno Domini MCCXXXV, aestas
A.D. 1236, summer
7 Aulus 2, Aestas
Magi of Nova Semitae
Geoffroy de Dreux of Jerbiton
Joshua Levi of Verditius
Magni of Flambeau
Obscurus Ignis of Flambeau
NPC Magi
Aulus · Neanne · Fr. Thomas · Vitria
Apprentices
Ysabelo discipulus Aulus
Esyllt discipula Geoffrey
Sigrun discipula Magni
Hermetic Status
Companions
Lady Angharad ferch Madog, Princess of Powys Fadog
Ritter Sigmund, German ex-Crusader
Sir Daniele d'Audrieu, Norman merchant
Sir William Cornwell, English ex-Crusader
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Covenfolk · Agents
The Redcaps · Notable NPCs
Chart of Languages Spoken
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Hortense of House Bonisagus
The Covenant
Hermetic
Covenant Charter · Membership Record
Record of Offices · Covenant Service
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Stonehenge Tribunal
Mundane
Mundane Geography · Mundane Politics
Village of Melverley · Melverley Castle
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Covenant Library · Varana's Tomb
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Animal Lab Texts Aquam Lab Texts Auram Lab Texts Corpus Lab Texts Herbam Lab Texts
Ignem Lab Texts Imaginem Lab Texts Mentem Lab Texts Terram Lab Texts Vim Lab Texts

Aquam Lab Texts

Spells

Rego

  • Thoughts Distinctly Burned (ReAq 10) (Untranslated)
  • Discretion of the Night Soil Pond (ReAq 12) [Adria of Jerbiton]

Enchantments

Ever-filled Barrel of Sweet Water

Numerous Rego Aquam enchantments
Pen +0
Due to the amount of mead that the covenant produces for sale, the meadery requires a great deal of fresh water. Located next to the River Severn, this oversized barrel has a wooden ramp leading into the river. The ramp is enchanted to draw water from the river, up the ramp and into the barrel until it is full. A second enchantment separates out the water from all other contaminants, which is ejected out a hole in the bottom. The alewives use a container to collect up the ejecta and toss it out regular (usually back into the river). The pure water is then used with mead and ale production, which increases the quality (not to mention the health factors) of the end products.

Spell Descriptions

Discretion of the Night Soil Pond

ReAq 12
R: Voice, D: Concentration, T: Area
This spell separates out the water from refuse, manure, and other debris, leaving the "wet" and "dry" parts easily harvestable.

Thoughts Distinctly Burned

ReAq10
R: Voice, D: Ring, T: Ind
This spell controls ink so that it makes patterns on the pages that correspond to the magus’s words. This spell does not allow a magus to write faster than the core rules permit, but does allow impaired magi to write when they would otherwise require a notary. A Finesse roll makes the writing particularly precise and neat, which is usually unimportant.
(Base 1, +2 Voice, +2 Ring, +1 to allow many colors of ink)
Covenants, p. 97