Stargate: Phoenix

From The Z-Team Wiki
Jump to navigation Jump to search
Stargate: Phoenix
StargatePhoenixLogo-sm-white.jpg
Dungeon Master
Tim
Level/Mission Points
26 Mission Points
Exploration Team
A'charka
Lt. Bong Ha, USAF
Lt. Dawn Martinez
Pak'Nal
Ku'Vig
Hermogenes of Argos
Extras
House Rules

Campaign Start

Earth’s Stargate (SG) Program began when a Stargate was unearthed in Egypt in 1928. The device was brought to the United States in 1939 to keep it out of Nazi hands and was installed deep beneath Cheyenne Mountain in Colorado.

When it was discovered that there were grave threats in the Universe, in the form of the Goa’uld System Lords, the United States established Stargate Command, under the command of General Hammond. Nine teams, known as Stargate teams (SG 1-9) were initially created to travel through the Gate to assess threats, open negotiations with other civilizations and procure technology to defend Earth.

As the SG teams went on missions, contact was made with several intelligent races as well as distant Earth descendants, which were under the control or influence of the Goa’uld. These team visits were many times a spark that lit the freedom fighting spirits of those worlds.

A well-kept secret for years, even from some SG-1 teams, the Stargate Phoenix site’s origins were born from a distinct need to allow independent in-galaxy work with our alien allies. The idea for Stargate Phoenix began as the SG teams went on missions and contact was made with several intelligent cultures, open distant Earth descendants, that were under the control or influence of the Goa’uld. These SG team visits were many times a spark that lit the spirits of that abject world. As more and more refugees from foreign worlds began to rise up, another classified SG program, separate from the primary SGC, was authorized by the President and headed up by General P.K. Loyer.

Its mission was to establish an off -world SG command center called Phoenix Site that would bring together and train volunteers from those worlds and cultures, encountered by the Tau’ri, that would choose freedom and knowledge over oppression. Once trained these SG teams would be sent on missions with the exploration and defense of the free galaxy in mind.

You are an operative of the Phoenix site.

Explorer Team

A'charka, Unas Scientist
Lt. Bong Ha, USAF, Human (Tau'ri) Engineer
Lt. Dawn Martinez, Human (Tau'ri) Medic
Hermogenes of Argos, Human (Argos) Diplomat
Sadiki, Tokra Diplomat hosting Miemar
Torbjørn Haraldson, Human (Cimmeria) Scout

Phoenix Team Base Kit

  • Tactical Vest & 3 Uniforms
  • MREs (mission duration)
  • Combat Knife (Shortblade, Tech level 2)
  • Personal Tactical Radio
  • Flashlight
  • Water Purifier
  • Filtration/Radiation Mask
  • Multi-tool
  • Personal Medical Kit
  • Extended Climate Protection Clothing
  • Combat Tent
  • Sidearm (Beretta M9) w/2 magazines
  • Longarm (FN P90 or Mossberg 500) w/2 magazines
    • automatic, burst, extended capacity, reflex sight, snub upgrades
  • G.D.O.
  • any Character-specific gear from class or feats

Episodes

Season One

  • Episode One, Groundbreaking COMPLETED
    • August 13, 2002
    • New to the Phoenix Program, you have been selected as a recruit for training. If all goes well, you may graduate to become a Phoenix team member to go off-world and explore the galaxy. Are you up for the challenge?
  • Episode Two, Watershed COMPLETED
    • August 17, 2002 (Game Day: 1/15/22)
    • As part of a Phoenix Site team, you have been pushed hard during your training and missions. With a much needed rest and relaxation in the local town of Haven, you come upon a dispute about water rights, as the river is low. Can you settle the dispute, and resolve the issues before catastrophe ensues?
  • DVD Special (side mission), Birthplace, COMPLETED
    • (Game Day: 2/5/22)
    • While several members are otherwise busy, part of the team goes to P3S-517, home of "Reese" and the replicators, to explore the laboratory. What else is still there on that supposedly abandoned planet?
  • Episode Three, A Matter of Fae, COMPLETED
    • August 26, 2002 (Game Day: 3/12/22)
    • While exploring P6H-970, the team finds an apparently barren world. Upon returning to the Stargate, however, they find it isn’t as abandoned as it seemed, and the figure waiting for them may hold the fate of the Stargate Program in their hands.
  • DVD Special (side mission), Mechanicus COMPLETED
    • (Game Day: 3/12/22)
    • “It’s a beacon, it predates the Stargate by several million years... and we activated it.”
  • Episode Four, Field of Reeds TBD
    • September 16, 2002 (Game Day: 04/02/2022)
    • The Tok’ra need Phoenix Site’s help to rescue long-lost friends from an underground base on a world recently abandoned by the Goa’uld.

Living Campaign Unlocks

Equipment Unlocked

  • Climate Protection Clothing
  • SCUBA Gear
  • Ring transporter device
  • Handheld healing device
  • Zat'nik'tel

Base Unlocks

  • Firing Range +1
  • Rec Hall +1
  • Research Facility +1
    • A team member who spends their downtime helping perform a “Season” R&D project to develop synthetic Tretonin gains its bonus to their Science skill checks. At the start of each future episode roll a Science skill check with this bonus in front of the GM.

Skills

  • Atlantean Language
    • When rolling to read Atlantean, a team member may roll with Advantage.

Favors

  • The team has gained the favor of the Asgard, which may be called in later.