Magni

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Ars Magica: Nova Semitae Saga
ArM5LogoColor.jpg
GM
Mark
Game Start
Anno Domini MCCXX, hiems
A.D. 1220, winter
5 Neanne 1, Hiems
Game Year
Anno Domini MCCXXXV, aestas
A.D. 1236, summer
7 Aulus 2, Aestas
Magi of Nova Semitae
Geoffroy de Dreux of Jerbiton
Joshua Levi of Verditius
Magni of Flambeau
Obscurus Ignis of Flambeau
NPC Magi
Aulus · Neanne · Fr. Thomas · Vitria
Apprentices
Ysabelo discipulus Aulus
Esyllt discipula Geoffrey
Sigrun discipula Magni
Hermetic Status
Companions
Lady Angharad ferch Madog, Princess of Powys Fadog
Ritter Sigmund, German ex-Crusader
Sir Daniele d'Audrieu, Norman merchant
Sir William Cornwell, English ex-Crusader
Other Characters
Covenfolk · Agents
The Redcaps · Notable NPCs
Chart of Languages Spoken
Notable Animals
Guests
Hortense of House Bonisagus
The Covenant
Hermetic
Covenant Charter · Membership Record
Record of Offices · Covenant Service
Council Voting Records · Hermetic Politics
Stonehenge Tribunal
Mundane
Mundane Geography · Mundane Politics
Village of Melverley · Melverley Castle
Village Laws · Village Rumors
Medieval Farming
Covenant Resources
Covenant Library · Varana's Tomb
Hospital · Hospital Library
Vis Sources and Stores
Covenant Magical Items · Mundane Wealth
Classes and Training · Covenant Experts
Covenant Mechanics
Other
Ars Magica House Rules
Ars Magica Expanded Notes
Campaign Log · Loose Ends
Ars Magica PC Reference
Player Resources (PDFs)
Experience Point Worksheet
Character Sheet (Variant 1)
Character Sheet (Variant 2)
Experience Point Chart
Magni of Flambeau (Younger on the left, older on the right)

Magni is a tall, broad-shouldered man with a heavy brow, squat features, and a broken nose. He is clearly in excellent physical condition. He keeps his hair short, and while he cultivates no beard or mustache he often neglects to shave for several days. He has the appearance of a grizzled veteran, with several scars.

Vitals

Name: Magni of Flambeau
Formal Name: Magni filius Aduro scholae Flambonis ab Conventus Muri Flambeausymbol.jpg
Race/Nationality: Danish
Place of Origin: Denmark
Year of Birth/Age: 1189 (33)
Known Specialties: N/A
Familiar: None
Apprentices: None

Character Sheet

Characteristics

Intelligence +1 Presence -1
Perception -2 Communication +0
Strength +2 Dexterity +1
Stamina +3 Luck +0

Virtues & Flaws

Virtues

Hermetic Magus (Free)
The Gift (Free)
Puissant Perdo (House Virtue)
Mythic Blood: Valkyrie (Major)

Minor Magical Focus (Mythic Blood, Arms and Armor)

Affinity with Rego
Puissant Great Weapon
Rapid Convalescence
Skilled Parens
Special Circumstances (in melee combat)
Tough
Warrior

Flaws

Reckless (From Mythic Blood)
Magic Addiction (Major)
Short-ranged Magic (Major)
Ambitious (Major)
Poor Hearing
Close Family Ties (Hermetic Family)

Skills

Skill Specialty Score XP
Area Lore: Conventus Muri Personalities 2 15
Artes Liberales Copying 2 15
Athletics In Armor 1 5
Awareness Alertness 2 15
Brawl Punching 3 30
Code of Hermes High Crimes 1 10
Concentration In Battle 2 15
Criminal Lore Local Town 1 5
Finesse Rego 2 15
Great Weapon Pole-axe 5+2 75
Language: Danish Criminal Argot 5 75
Language: Hebrew Conversation 1 11
Language: Middle English Vocabulary 4 50
Latin Shouting 5 75
Leadership Soldiers 2 15
Lore: Order of Hermes House Flambeau 1 5
Magic Theory Rego Effects 5 86
Parma Magica Corpus 3 36
Penetration Corpus 2 15
Ride In Battle 2 15

Combat

Fist: Initiative: -1, Attack: +6, Defense: +4, Damage: +2 Pole Axe: Initiative: +0, Attack +14, Defense: +7, Damage: +13

Soak: 3/10/13 (armor +7, Toguhness +3, +3 after casting Doublet of Impenetrable Silk)

Fatigue Levels: OK, 0, -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)

Personality Traits

  • Loyal +2
  • Argumentative +2
  • Recklessly Brave +3

Mundane Qualities

Description

Known Languages

Language Dialect Specialization Score Fluency
Danish Danish Criminal Argot 5 Fluent
Hebrew Hebrew Conversational 1 Basic
Latin Hermetic Latin Shouting 5 Functional
English Middle English Vocabulary 4 Functional

Reputation

Magical Abilities, Equipment, Laboratory

Laboratory

Magni's Lab is set in the sub-basement of the Fire Agate tower, beneath his living quarters. The lab is warm in the winter and cool in the summer.

See Laboratory Qualities for explanation of the stats.

Current Qualities

Size +0 Refinement +0 General Quality +0 Upkeep +1
Safety +2 Warping +0 Health +0 Aesthetics +4

Lab Specialization

Creo 0 Animal 0 Ignem +1
Intellego 0 Aquam 0 Imaginem +1
Muto 0 Auram 0 Mentem 0
Perdo 0 Corpus 0 Terram +1
Rego 0 Herbam 0 Vim +1
Vis Extraction 0 Texts +1 Items 0
Spells 0 Experimentation 0

Contributing Factors

  • Magical Heating: +1 Health, +1 Aesthetics, +1 Ig
  • Magical Lighting: +1 Aesthetics, +1 Texts, +1 Im
  • Superior Construction (from Conjuring the Mystic Tower): +1 Safety, +1 Aesthetics
  • Auspicious Shape: +1 Aesthetics, +1 Vi
  • Well Insulated: +1 Safety, +1 Aesthetics
  • Subterranean: +1 Upkeep, -1 Health, -1 Aesthetics, +1 Te

Reputations

Secure underground sanctum 2 (20xp)

Arts

Creo 3 (6) Animal 2 (3) Ignem 2 (5)
Intellego 1 (1) Aquam 1 (1) Imaginem 0 (0)
Muto 4 (10) Auram 1 (10) Mentem 2 (3)
Perdo 6+3 (21) Corpus 7 (28) Terram 5 (15)
Rego 12 (78) Herbam 4 (10) Vim 10 (63)

Spells

Animal
Doublet of Impenetrable Silk (MuAn 15/+11) (*)

Grants +3 Soak to leather or other animal-related clothing

Blunt the Viper's Fangs (PeAn 15/+7)

Sharp natural weapons has total damage halved, rounded up. Affects beasts up to Size +4. Recovers as a Light Wound

Circle of Beast Warding (ReAn 5/+17)

Keeps out normal creatures

Corpus
Bind Wound (CrCo 10/+13)

Stops a wound from bleeding

Dust to Dust (PeCo 15/+10)

Disintegrates a mindless undead or dead body into dust.

Rise of the Feathery Body (ReCo 10/+22)

Floats a body as fast as smoke rises

Endurance of the Berserkers (ReCo 15/+17)

Ignore penalties for wounds and fatigue

Herbam
Curse of Rotting Wood (PeHe 5/+16)

Causes non-living wooden objects to rot and fall apart

Repel the Wooden Shafts (ReHe 10/+12) (*)

Deflects a single blow of any weapon made of wood up to the size of a two-handed club.

Imaginem
Aura of Ennobled Presence (MuIm 10/+7)

Gain +3 on rolls to influence, lead, or convince others

Terram
Edge of the Razor (MuTe 20/+17) (Mastery 1 Penetration) (*)

Gain +2 Damage on a sharpened weapon

Vim
Maintaining the Demanding Spell (ReVi 20/+22) (Mastery 1 Fast Cast)

Holds concentration for the magus

Aegis of the Hearth (ReVi 30)

Sap the Might of the Mythical Beast (PeVi 5)

Lancea Magica (PeVi 9)
R: Voice, D: Momentary, T: Individual

This spell targets an opponent’s Parma Magica, and attempts to collapse it. If the spell penetrates, make a Lance Roll of a Stress Die + (the Spell’s Level +10). If this exceeds targets Parma Magica x5, then their Parma collapses and is ineffective until it is recast.

(B:G, R: Voice +2, D: Momentary, T: Individual)

(*) Includes bonus due to focus

Powers

Gird the Warrior
0 points, Init +0, Terram: By uttering a few words and sweeping his hands down his body, Magni can convert any clothes that he is wearing into a suit of full metal scale armor, providing 7 points of Protection and 7 points of Load. The armor remains until Magni decides to dismiss it (MuAn (He, Te) 30; R: Touch, D: Conc, T: Group; Base 5, +1 Touch, +1 Conc, +2 Group; +5 maintains concentration

Personal Library

Untranslated Texts

None

Translated Texts

None

Books

None

Personal Vis

7 pawns of Corpus Vis

Magical Enchantments

None

Warping

1

Personal Vis

Creo 0 Animal 0 Ignem 0
Intellego 0 Aquam 0 Imaginem 0
Muto 0 Auram 0 Mentem 0
Perdo 0 Corpus 7 Terram 0
Rego 0 Herbam 0 Vim 0

Companions

Seasonal Activities

Winter, 1219-1220: Setting up lab +2xp Magic Theory, ingratiating with Redcaps, sending letters back and forth with pater and Perditia about Parma Magica +1xp. (Spent)

“Pater Aduro and Soror Perditia. I have settled remarkably well into Conventus Nova Semitae. The Covenant is remarkably well set up in terms of resources, although several of the Covenant’s older members have disappeared. It is quite a mystery. Any suggestions on solving this would be appreciated.

On Parma Magica, I’m still having a few issues in complete body covereage, so… (several paragraphs concerning Parma Magica)… and so I await your answer.

Give Sarah my love and tell her not to neglect her weapon training. Apparently a Knight is doing so outside in the snow. He is one of the worst that I’ve seen…

With Love, Magni

P.S. Pawn E-2 to E-4.”

Spring, 1220: Setting up lab +2xp Magic Theory, ingratiating with Redcaps, sending letters about Parma Magica +1xp (Spent). Dealing with well incident. Participated in Certamen against Phessalia. 5 XP. (Spent)

“Pater Aduro and Soror Perditia. Nothing much to write about beyond the setting up of my lab, which I am sure you could do without. I am most sorry to hear about the recent attacks. I wish I could be with you now, but I am confident in your abilities to see the rabble off.

I have taken your suggestions on my concentration, and have found it to be successful… (several paragraphs on Parma Magica follow).

Also, one of the labs of the previous owner is open to be perused, however the guardian of her sanctuary is still alive and well. It is most intriguing. I must be leaving now, heading for Ireland to investigate a fallen star. I will let you know what happens.

With Love, Magni

P.S. Pawn D-2 to D-4."

Summer, 1220: Corresponding with Aduro/Perditia on Parma Magica +1xp (Spent). Reading Lab Notes on Aegis of the Hearth (ReVi 30), [Neanne of Verditius]. Kicked fae ass and took 6 pawns of Corpus Vis. 4 XP. (Spent)

Autumn 1220

  • Gathered Perdo vis for Covenant. 10 pawns - 1xp
  • Reading Magus Invictus, +15xp to Parma Magica
  • Exposure: Speak Language, Hebrew +1xp
  • Sending letters back and forth with pater and Perditia about Parma Magica +1xp.

(Spent)

Winter 1221

  • Season of Service - Vis extraction - 3 pawns Vim - 1xp
Vis Extraction Lab Total: Int (1) + Magic Theory (5) + Creo (3) + Vim (7) + Aura (5+3) + Lab (1) = 26; 26/10 = 3 (rounded up)
  • Exposure: Speak Language, Hebrew +1xp
  • Sending letters back and forth with pater and Perditia about Parma Magica +1xp.

(Spent)

Spring 1221

  • Reading Ab Uno Disce Omnes +12xp Magic Theory
  • Exposure: Speak Language, Hebrew +1xp
  • Sending letters back and forth with pater and Perditia about Parma Magica +1xp.

(Spent)

Summer 1221

  • Learning Latin from Franklin: 22xp
  • Exposure: Speak Language, Hebrew +1xp
  • Sending letters back and forth with pater and Perditia about Latin +1xp.

(Spent)

Fall 1221

  • Learning "Sap the Might of the Mythical Beast" PeVi 5
  • Learning "Lancea Magica" PeVi 9
  • Exposure: Speak Language, Hebrew +1xp
  • Sending letters back and forth with pater and Perditia about Parma Magica +1xp.

(Spent)

Winter 1222

  • Reading "Crescat Scientia Vita Excolatur" +11 xp Vim
  • Exposure: Speak Language, Hebrew +1xp
  • Sending letters back and forth with pater and Perditia about Parma Magica +1xp.

(Spent)

Spring 1222

  • Reading "Crescat Scientia Vita Excolatur" +11 xp Vim
  • Exposure: Speak Language, Hebrew +1xp
  • Sending letters back and forth with pater and Perditia about Parma Magica +1xp.

(Spent)

Summer 1222

  • Tribunal, +5 xp Code of Hermes
  • Reading "Crescat Scientia Vita Excolatur " +11 xp Vim
  • Exposure: Speak Language, Hebrew +1xp
  • Sending letters back and forth with pater and Perditia about Parma Magica +1xp.
  • Adventure XP: 5

(Spent)

Magni's... seasonal activities.